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Monitor Calibration Cheat Sheet
If you're using Lightroom to manage your photos, you are probably serious about your photographs. And if you are indeed serious, then practicing good color management is essential to getting the most out of your work. I recommend that everyone using Lightroom (or Photoshop, or any other photo editing tool for that matter) get and use a color calibration tool.
Which tool you use doesn't matter as much as the fact that you use one. At this point, I'm using the awkwardly named iOne Display 2 from X-Rite along with the ColorEyes Display Pro software on my laptop and for my Apple Cinema Display. This combination produces good results for me, but that's not to say other tools can't produce good results either. The real problem comes when using the software that comes with the tools. If you're new to calibration, it feels a lot like being lost in an episode of Star Trek talking to Georgi La Forge.
Like that midterm physics test that you didn't have time to study for, what you really want is a cheat sheet. So, here's my cheat sheet to you for what to use for the set of values you'll be asked for:
- White point: D65, or 6500K
- Gamma: 2.2 (or L* if your software supports it)
- Luminance: 120-150cd/m2
That should get you going. The software included with all of the tools will go about its business, make a profile, and set your system up to use it. Then, you're done. You don't need to do anything more for Lightroom to just do the right thing. If you're curious as to why you should use the above settings, read on... (otherwise, you can safely move on now)
First, the white point and gamma numbers are what modern monitors are built around. You'll find very little disagreement on using these settings. Some software tools go a step further and let you select "native" for both white point and gamma. If you have this option, you can play with it and see if you like the results better. With some combinations of displays and calibration tools, I've seen this give a better result. Typically, however, it'll be a close match.
"But wait," some may say, "aren't Macs supposed to run with a gamma of 1.8?" It is true that the old classic Mac OS used 1.8 as a native gamma. At this point, however, that's pretty much ancient history. The Display Calibrator assistant in the Display preferences still lists 1.8 as Mac default, but modern monitors as well as the sRGB and AdobeRGB color spaces are all 2.2. As far as L*, this is starting to show up in some calibration packages and is designed able to give a better representation of grey values. If you have the ability to use it, you should probably give it a try.
As far as luminance goes, some may regard using a recommendation to set brightness between 120 and 150cd/m2 a bit more controversial. Traditionally, and by this I mean 5 to 10 years ago, the color pros calibrated their displays to brightness levels of 80 or 90cd/m2. This was, in part, because they were using CRT displays and using this brightness setting produced the best results using the technology of the time. As a result, many of these pros were working in darkened cave-like rooms so that ambient lighting wouldn't overpower what they saw.
Most of you probably are using fairly modern LCD screens and certainly aren't sitting in darkened cave-like rooms. So, in order to see a full range of colors on your screen, you'll need to run things a bit brighter. Furthermore, many modern LCD screens aren't stable enough to profile when you run them at too low of a brightness setting. In my experience, the range of 120-150 is a good one to start with for most people in most conditions.
The real key to choosing a luminance setting is that you want your monitor to be bright enough to see the full range of colors, but not be so bright that the prints you make look dark in comparison. Once you're comfortable with calibrating your monitor, you can try adjusting the brightness you calibrate to so that it is comes out equivalent with the brightness of the light you view your prints in. But, at this point, we're venturing way beyond the scope of a cheat sheet.
Bottom line: Get a calibrator. Calibrate your display. Make better edits in Lightroom.

I have a 23" Cinema Display HD. If I start with Apple's Colorsync profile and click "Calibrate" it starts off with a Gamma of 1.81. What am I missing?
Jim,
You're not missing anything. I'm not sure that display assistant has changed since it first came out in Mac OS 9 or whenever. I'll update above a bit, but that doesn't change my recommendation. Displays are natively around 2.2, as are the sRGB and AdobeRGB color spaces are as well.
If you're using the manual tool, I'd still set it to 2.2. But, you should get a calibrator. Trying to do it by eye is a pain in the butt.
I've had better luck on my Macs with the 6000K, 2.2, 120 put forth by Gailbraith on dpi.com:
http://www.robgalbraith.com/bins/content_page.asp?cid=7-8741-9027
6500K always looked a little red to me.
OK, a little confusing: shouldn't 6500K look bluer than 6000K rather than redder?
I'm using the EyeOne Display 2 as well and am a little confused.
A few questions:
GAMMA:
I'm using ProPhotoRGB (gamma of 1.8) when editing in PS. In reading the Lightroom help section it calls for a gamma of 2.2. How should I handle my monitor calibration (1.8 or 2.2)? Is there any way to get Lightroom to use ProPhotoRGB and a gamma of 1.8 (same as Photoshop)?
WHITEPOINT:
ProPhoto RGB seems to have a whitepoint of 5000 (at least that what I see in PS). Should I calibrate my LCD monitor to the recommended whitepoint 6500 or the colorspace whitepoint 5000?
Thanks,
John
Lightroom uses an internal gamma of 2.2, but that will get translated from it's working color space and gamma to your display's, no matter what your display gamma and space are. These days, you should use 2.2 as a gamma when you calibrate and profile your monitor, at least in my view. It's just about wrapped things up as the default standard.
The same thing goes with the whitepoint. Set the display to D6500 and let the ICC engine do the math.
Dear admin,
thank you very much for this useful tips and info.