Ok, I'll admit it. I'm a collector of old gear. I'm fascinated with the old stuff that still makes sound, and sound that you just can't get anymore, even with the hottest software and hybrid hardware. So I'm whipping through the piles of chassis, flight cases, wire clusters, patch chord racks; trying to remember what I had used to create...
Ok, it’s been 11 months since I’ve written in this blog. But guess what? I’m a new dad! If that isn’t life changing enough I’m not sure what is; except the following techno tale I have to tell. Through a strange intersection of factors, I was personally involved with a pretty interesting audio experiment, digital or otherwise. Let me crank...
There are two things that are really exciting me today. One: Game Development as an academic pursuit is finally being taken seriously. That means Game Audio is going to get a big boost in the halls of music departments and post-production programs across the campuses of the world. The vast amounts of dialogue recording sessions, multiple versions of music cues,...
The "Kings of Karaoke" Back in the early days of music technology, there came to pass the big divide between “fresh” live music and “canned” music. Of course what we are talking about is recorded music, which has been elevated to such a fine art in these digital days. But the big divide still exists as to the difference...
In several discussions and talks with multimedia audio specialists, game composers, music technologists and the like… one of the startling conclusions that many have come to is that “game audio” is over. (!) Not to say that it no longer exists, or that all there is to listen to has been written; the general consensus was that we cannot...
It's the summer of 2007 and it's a bit daunting to pick a point in time to think back on. Where to begin a recap of my exposure to what had been referred to as multimedia? In particular, how did I get here from my original intent of being an electronic music composer? From the start, all things electronic were...
