Interactive Audio Town Hall Meeting
I play far more music than games, but I always get great musical insights at GDC, the annual Game Developers Conference. I'm particularly intrigued by what game composers call adaptive music, soundtracks that change based on what the player is doing. The Fat Man likens composing this type of music to creating sculpture—your audience will be able to walk around it, move in, and move out, and each new angle will provide a new perspective. So instead of controlling the experience, you're setting it up, creating a world of potential sounds to explore.
Last year's IASIG party was a big success. If you're at GDC on an Audio Pass, look in your attendee bag for an invitation to this year's party, which is on Wednesday, March 6. In addition to networking with other audio pros, there will be over $2,000 in cool audio prizes from Creative Labs, BIAS, Wave Arts, Backbeat Books, and O'Reilly.
A few years ago, I joined the Interactive Audio Special Interest Group (IASIG), which formed at GDC 12 years ago to "advance the art and science of interactive audio." If you'll be at the show, I encourage you to attend our annual Town Hall Meeting, in which we'll unveil some of our projects and then turn it over to the audience to ask for future challenges. The Town Hall Meeting is
Friday, March 9, 2007
1:15–2:15 PM
Room 2007, Moscone West
Brad Fuller has compiled a list of other recommended sessions here.
Not able to attend GDC? Keep your eyes peeled for two free interactive audio resources we're launching at the show.
UPDATE, 2007-03-19: Here's what happened at the party and Town Hall Meeting. The two free audio resources are the Interactive Audio Wiki and "Ask the IASIG" Web Forum.
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