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Artima.com has published Part IV of an interview in which Martin Fowler discusses design decay, the cost of flexibility and reusability, four criteria for a simple system, and test-first design of interfaces.

Here's an excerpt:

The cost of flexibility is complexity. Every time you put extra stuff into your code to make it more flexible, you are usually adding more complexity. If your guess about the flexibility needs of your software is correct, then you are ahead of the game. You've gained. But if you get it wrong, you've only added complexity that makes it more difficult to change your software. You're obviously not getting the payback.

It's not hard to guess wrong about flexibility needs. You can guess wrong if requirements change. What you think is a requirement for flexibility now may go away or change in the future. You can also guess wrong if you put extra code into the program to improve flexibility but you don't get it quite right. You get more complexity without getting the flexibility you were after.

The alternative is to use the XP approach and not put the flexibility in at all. XP says, since most of the time we get it wrong, just don't put the flexibility in there. Now if you can't evolve your design safely, then that is a foolish route to take. But if you can evolve your design safely, it becomes quite a nice approach. In fact it becomes a self-reinforcing approach. If you strive to keep your design as simple as possible by avoiding speculative flexibility, then it's easier to change the code because you have less complication to deal with. The code is easier to understand and easier to change. As a result, you can make changes much more quickly.

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Evolutionary Design

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Related link: http://news.com.com/2100-1023-964908.html?tag=fd_top...
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"Reliability is one story that hasn't been told about extreme programming (XP), which focuses heavily on testing. People talk a lot about its responsiveness and its light weight, but I hear more stories about XP's staggeringly high reliability. A couple weeks ago I chatted with Rich Garzaniti, an old colleague from the C3 project. The C3 project is often referred to as the birth project of XP at Chrysler where Kent first really put the various practices together coherently. Rich talked about this system he was developing using XP with testing and refactoring -- drinking the whole XP Kool-Aid completely through the system. He's had one bug so far this year," says Martin Fowler in this Artima.com interview:

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