Tagged Entries
Entries matching: air
Today Adobe announced the release of the AIR 2.0 beta 2 on Adobe Labs, capping off a successful period of production and demo apps in built in beta 1. Some of the new features include enhanced control over printers, support for TLS/SSL sockets, and increased text input handling.
There are about 250K developers working with Flex and AIR. If you add an army of ActionScript developers, this number will grow substantially. Where do you go if you have a technical issue while developing RIA? As of today, there...
Metadata has the ability to give us context to the media we are dealing with. It also makes for an interesting data source. Using the Flash Platform we can combine information all ready contained in files that you are using along with web services to create an interesting user experience. This tutorial will combine id3 metadata from your mp3's to power an Flickr image search. Our final output will be an AIR application written with Flex Builder 3.
Kevin Shuttle already beat me to the proverbial punch with his review, but I'd to share some of my thoughts on a recent Boston based conference called RIA Unleashed. This developer focused event was recently held at Bentley College, Waltham,...
So now that we understand the usage of UDP lets jump right into building a basic UDP client and server. We'll use the DatagramSocket class to send packets to a specific port at a specific address. We'll also bind our...
Flash player has supported socket connections for some time but has lacked UDP specific support. Although there was the recent addition of RTMFP (a protocol utilizing UDP to enable low latency data transfer and P2P connections) it doesn't provide direct...
The Adobe AIR 2.0 and Flash Player 10.1 betas are now available on Adobe Labs. You can download AIR 2.0 directly from:
ttp://labs.adobe.com/technologies/air2/
You can download Flash Player 10.1 directly from:
http://labs.adobe.com/technologies/flashplayer10/
The third part of my series on creating a jQuery AIR game - Hangman. In this entry I discuss some architecture changes I made to the JavaScript and some new database support.
One of the big announcements at MAX this year was Flash on devices. As the capabilities of devices change, so do the capabilities of the platforms we use to build our applications. One of the latest trends is Multi-touch. In this post, I'll try to shed some light on the upcoming multitouch capabilities in AIR 2.0 and Flash Player 10.1.
Adobe just released public information about AIR 2.0 and added new capabilities that better tie with the operation systems which gives your application more control while increasing performance. The new version will be deployed on Flash player 10 using Flex 4 SDK. The new features can be split into four main categories: new functionality, additional functionality to existing APIs, platform awareness related to APIs and finally, optimization.
Rob Christensen (Product Manager for AIR) joined us to talk about the great new features planned for AIR 2.0 including new installer options, USB mass storage support, microphone access, UDP support, and a bunch more.
WOW! Can you believe it?! Adobe MAX Day 1 is complete, and we have seen a ton of new and exciting announcements. It's hard to think we have more to go. Being a die-hard Flash developer, you can guess which...
Earlier this week I blogged about a new jQuery based AIR project, Hangman. In the first blog entry I talked about the game and the jQuery code behind it. One of the main problems with the code in that entry though is that it really isn't an AIR application. I mean sure it makes use of the AIR framework. Sure it's an AIR application technically. But none of the code actually did anything - well, AIR like! We can fix that don't you think? As a followup I discuss modifying my Hangman game to make use of a database of words.
This blog entry discusses a new jQuery-based AIR game, Hangman. It doesn't yet make much use of the AIR platform, but further enhancements will demonstrate how we can effectively use jQuery and AIR together.
A look at how to create an AIR Badge page with Aptana studio.
In the spirit of tonight's first NFL game of the season, I decided to put together an example that integrates feeds from NFL.com and brings it directly to your desktop. This is a basic example that demonstrates how to use Flash Builder's data wizards to consume
data from a public rss feed as a HTTPService.
Get it out there!
I know for a fact that developers are lazy people (myself included). I'd rather write 200 lines of code for some time-consuming task one time instead of writing 250 lines every single time.
So you've written your AIR application, now what? What does it take to create a successful AIR application? What is an identity and what does it have to do with AIR? And what steps do you need to take before releasing it? In part 3 of this series I'll share my ideas about my personal quest and lessons learned the hard way.
A follow up to my previous entry on creating a simple jQuery based AIR application using the Aptana Studio product.
When you just developed your AIR application you are presented with one major, but not unsolvable problem: how to get exposure? The world’s strongest brands have not just customers or fans, but evangelists. Are you an evangelist for your own brand? Brand evangelists preach positively about their favourite brands, not just by buying or using that brands products, but by enthusiastically recommending them to others and/or to potential customers. In this episode I'll talk about what brand evangelists are and what they do, and how to gain trust from your users.



Facebook Application Development
@InsideRIA on Twitter