Entries tagged with “iphone” from O'Reilly Radar
The iPhone: Tricorder Version 1.0?
by James Turner | comments: 4
The iPhone, in addition to revolutionizing how people thought about mobile phone user interfaces, also was one of the first devices to offer a suite of sensors measuring everything from the visual environment to position to acceleration, all in a package that could fit in your shirt pocket.
On December 3rd, O'Reilly will be offering a one-day online edition of the Where 2.0 conference, focusing on the iPhone sensors, and what you can do with them. Alasdair Allan (the University of Exeter and Babilim Light Industries) and Jeffrey Powers (Occipital) will be among the speakers, and I recently spoke with each of them about how the iPhone has evolved as a sensing platform and the new and interesting things being done with the device.
Occipital is probably best known for Red Laser, the iPhone scanning application that lets you point the camera at a UPC code and get shopping information about the product. With recent iPhone OS releases, applications can now overlay data on top of a real time camera display, which has led to the new augmented reality applications. But according to Powers, the ability to process the camera data is still not fully supported, which has left Red Laser in a bit of a limbo state. "What happened with the most recent update is that the APIs for changing the way the camera screen looks were opened up pretty much completely. So you can customize it to make it look any way you want. You can also programmatically engage photo capture, which is something you couldn't do before either. You could only send the UI up and the user would have to use the normal built-in iPhone UI to capture. So you can do this programmatic data capturing, and you can process those images that come in. But as it turns out, at the same time, shortly after 3.1, the method that a lot of people were using to get the raw data while it was streaming in became a blacklisted function for the review team. So we've actually had a lot of trouble as of late getting technology updates through the App Store because the function we're using is now on a blacklist. Whereas it wasn't on a blacklist for the last year."
Powers is hopeful that the next release of the OS will bring official support for the API calls that Red Laser uses, based on the fact that the App Store screeners aren't taking down existing apps that use the banned APIs. Issues with the iPhone camera sensors pose more of a problem for him. "In terms of science, it's definitely a really bad sensor, especially if you look at the older iPhone sensor, because it has what's called a rolling shutter. A rolling shutter means that as you press capture or rather as the camera is capturing video frames or as you capture a frame, the camera then begins to take an image. And it takes a finite number of milliseconds, maybe 50 or so, before it is actually exposed to the entire frame and stored that off into a sensor. Because it's doing something that's more like a serial data transfer instead of this all at once parallel capture of the entire frame, what that causes is weird tearing and odd effects like that. For photography, as long as it's not too dramatic, it's not a huge deal. For vision processing, it's a huge deal because it breaks a lot of assumptions that we typically make about the camera. That has gotten better in the 3GS camera, but it's still not perfect. It is getting better, especially when the camera's turned on the video mode."
tags: augmented reality, image recognition, interviews, iphone, science, sensors, webcast, where 2.0
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The War For the Web
by Tim O'Reilly | @timoreilly | comments: 61On Friday, my latest tweet was automatically posted to my Facebook news feed, as always. But this time, Tom Scoville noticed a difference: the link in the posting was no longer active.
It turns out that a lot of other people had noticed this too. Mashable wrote about the problem on Saturday morning: Facebook Unlinks Your Twitter Links.
if you’re posting web links (Bit.ly, TinyURL) to your Twitter feed and using the Twitter Facebook app to share those updates on Facebook too, none of those links are hyperlinked. Your friends will need to copy and paste the links into a browser to make them work.As it turns out, it wasn't just links imported from Twitter. All outbound links were temporarily disabled, unless users explicitly added them as links via an "attach" dialogue. I went to Facebook, and tried posting a link to this blog directly in my status feed, and saw the same behavior: links were no longer automatically made clickable. You can see that in the image that is the destination of the first link in this piece.If this is a design decision on Facebook’s part, it’s an extremely odd one: we’d like to think it’s an inconvenient bug, and we have a mail in to Facebook to check. Suffice to say, the issue is site-wide: it’s not just you.
The problem was quickly fixed, with URLs in status updates automatically now linkified again. The consensus was that it was in fact a bug, but it's little surprise that people suspected otherwise, given the increasing amount of effort Facebook puts into warning people that they are leaving Facebook for the big bad unsafe Internet:
All of this is well-intentioned, I'm sure. After all, Facebook is attempting to put in place privacy controls that allow its users to manage the visibility of their information -- and the Web's expectation of universal visibility is not necessarily the best default for much of the information posted on Facebook. But let's not kid ourselves: Facebook is a new kind of web site (or an old kind redux), a world of its own, playing by different rules.
But this isn't just about Facebook.
The Apple iPhone is the hottest web access device around, and like Facebook, while it connects to the web, it plays by a different set of rules. Anyone can put up a website, or launch a new Windows or Mac OS X or Linux application, without anyone's permission. But put an app onto the iPhone? That requires Apple's blessing.
There is one glaring loophole: anyone can create a web application, which any user can save as clickable application on their phone. But these web applications have limits - there are key capabilities of the phone that are not accessible to web applications. HTML 5 can introduce all the new application-like features it wants, but they will work only for web applications, and can't access key aspects of the phone with Apple's permission. And as we saw earlier this year with Apple's rejection of the Google Voice application, Apple isn't shy about blocking applications that it considers threatening to their core business, or that of their partners.
And now, of course, we see the latest salvo in the war against the accepted rules of interoperability on the web: Rupert Murdoch's threat to take the Wall Street Journal out of the Google search index. While most people have repeated the existing wisdom that to do so would be suicide for the Journal, a few contrarian observers have noted the leverage Murdoch holds. Mark Cuban argues that Twitter now trumps search engines when it comes to breaking news. Even more provocatively, Jason Calacanis suggested, a few weeks before Murdoch's announcement, that all big media companies need to do to cut Google off at the knees would be to block Google, while cutting an exclusive deal with Bing to be found only in Microsoft's search index.
Of course, Google wouldn't take that lying down, and would likely make its own exclusive deals, leading to a showdown that would make the browser wars of the 90s seem tame.
I'm not saying that News Corp and other mainstream media publications would adopt Jason's suggested strategy, or that it would work if they did, but it is becoming clear to me that we are heading into a bloody period of competition that could be extremely unfriendly to the interoperable web as we know it today.
If you've followed my thinking about Web 2.0 from the beginning, you know that I believe we are engaged in a long term project to build an internet operating system. (Check out the program for the first O'Reilly Emerging Technology Conference in 2002 (pdf).) In my talks over the years, I've argued that there are two models of operating system, which I have characterized as "One Ring to Rule Them All" and "Small Pieces Loosely Joined," with the latter represented by a routing map of the Internet.
The first is the winner-takes-all world that we saw with Microsoft Windows on the PC, a world that promises simplicity and ease of use, but ends up diminishing user and developer choice as the operating system provider.
The second is an operating system that works like the Internet itself, like the web, and like open source operating systems like Linux: a world that is admittedly less polished, less controlled, but one that is profoundly generative of new innovations because anyone can bring new ideas to the market without having to ask permission of anyone.
I've outlined a few of the ways that big players like Facebook, Apple, and News Corp are potentially breaking the "small pieces loosely joined" model of the Internet. But perhaps most threatening of all are the natural monopolies created by Web 2.0 network effects.
One of the points I've made repeatedly about Web 2.0 is that it is the design of systems that get better the more people use them, and that over time, such systems have a natural tendency towards monopoly.
And so we've grown used to a world with one dominant search engine, one dominant online encyclopedia, one dominant online retailer, one dominant auction site, one dominant online classified site, and we've been readying ourselves for one dominant social network.
But what happens when a company with one of these natural monopolies uses it to gain dominance in other, adjacent areas? I've been watching with a mixture of admiration and alarm as Google has taken their dominance in search and used it to take control of other, adjacent data-driven applications. I noted this first with speech recognition, but it's had the biggest business impact so far in location-based services.
A few weeks ago, Google offered free turn-by-turn directions for Android phones. This is awesome news for consumers, who previously could get this only in dedicated GPS devices or with high-priced iPhone apps. But it's also a sign just how competitive the web is getting, and just how powerful Google is getting, because they understand that "data is the Intel Inside" of the next generation of computer applications.
Nokia paid $8 billion for NavTeq, the leading provider of such turn-by-turn directions. GPS-maker TomTom paid $3.7 billion for TeleAtlas, the #2 provider in the market. Google quietly built an equivalent service, and is now giving it away for free -- but only to their own business partners. Everyone else still has to pay high fees to NavTeq and TeleAtlas. What's more, Google upped the ante by adding in such features as Street View.
Most interestingly, this move sets the stage for the future competition between Google and Apple. (Bill Gurley's analysis is an essential read.) Apple controls access to the dominant device of the mobile web; Google controls access to one of the most important mobile applications, and so far, is making it available for free only on Android. Google's prowess is not just in search, but in mapping, speech recognition, automated translation, and other applications driven by huge, intelligent databases that only a few providers can offer. Microsoft and Nokia control comparable assets, but they too are Apple competitors, and unlike Google, their business model depends on selling access to those assets, not giving them away for free.
It could be that everyone will figure out how to play nicely with each other, and we'll see a continuation of the interoperable web model we've enjoyed for the past two decades. But I'm betting that things are going to get ugly. We're heading into a war for control of the web. And in the end, it's more than that, it's a war against the web as an interoperable platform. Instead, we're facing the prospect of Facebook as the platform, Apple as the platform, Google as the platform, Amazon as the platform, where big companies slug it out until one is king of the hill.
And it's time for developers to take a stand. If you don't want a repeat of the PC era, place your bets now on open systems. Don't wait till it's too late.
P.S. One prediction: Microsoft will emerge as a champion of the open web platform, supporting interoperable web services from many independent players, much as IBM emerged as the leading enterprise backer of Linux.
I'll be speaking on this topic in my keynote at the Web 2.0 Expo in New York on Tuesday. I'll look forward to seeing many of you there.
It's in the Bag! The Apple Tablet Computing Device
by Mark Sigal | @netgarden | comments: 26
In the past 25 years, the personal computing revolution has evolved from tethered (desktop) to luggable (portable) to joined-at-the-hip (mobile).
Via the iPhone Platform (including iPod Touch), Apple has set the bar for mobile computing by seamlessly integrating computation, communications, and media across hardware, software, and service layers.
No less integral, Apple has significantly evolved ecosystem development models by cobbling together developer tools, media relationships, marketplace/e-wallet functions, one-click software distribution, explicit platform governance, and a simple, but compelling, approach to sharing revenue with developers.
But, the pièce de résistance has been a touch, tilt, sensor, and virtual keyboard-based user interaction model that has rendered the traditional physical keyboard plus WIMP-based model (i.e., windows, icons, menus, and pointing device) as so last century, the proverbial horse-and-buggy to Apple's Model T.
The end result is that the iPhone has become the first truly personal computer; more personal to its owners than the PC ever was, a truth that bubbles to the top again and again when you talk to the 50M (combined) iPhone and iPod Touch owners.
Thus, the core thesis of this article is two-fold. One, that while Apple remains committed to cultivating its position in the legacy desktop /portable segment via the Mac, they understand that they will never be the leader of the PC market.
Two, given their dominance in mobile computing platforms, Apple will expand upon their iPhone strategy by attacking an "undefended hill" (an HP axiom) that's less hospitable to desktops/portables; namely, the bag-carrying consumer (think: purses, backpacks, briefcases, and the like).
The Minds Behind Some of the Most Addictive Games Around
If you've wasted half your life playing Peggle, Bejeweled, Zuma or Plants vs. Zombies, blame these guys!
by James Turner | comments: 5
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The gaming industry tends to focus on the high end products, first person shooters that crank out a bazillion polygons a seconds and RPGs which spend more time developing the plot in cut scenes than in actual gameplay. But for every person playing Borderlands, there are scores playing casual games like Bejeweled and Zuma. PopCap Games has been at the forefront of casual game development, with a catalog that includes bestselling titles like Peggle and Plants vs Zombies, in addition to the two previously mentioned. I recently had a chance to talk to Jason Kapalka, one of the founders and the creative director of PopCap. We discussed the evolution of PopCap, how the casual gaming industry differs from mainstream gaming, and the challenges of creating games that can be engaging, without being frustrating.
James Turner: Could you start by talking a little bit about your background and how you came to PopCap and what you did before then?
Jason Kapalka: My career in computer games started back in the early '90s, when I was writing for the magazine, Computer Gaming World, doing various reviews and articles. In '95, one of the editors from the magazine left to join an internet dotcom start-up in San Francisco called TEN, the Total Entertainment Network. He invited me to come down there and work there, which I did. And TEN evolved over the dotcom boom and bust cycle, from a very hardcore gaming service into what eventually turned into Pogo.com around 1999. I worked there initially on hardcore games. One day, I was working on Total Annihilation tournaments, and then the next day, someone said, "Hey, design bingo." And I was sort of like, "Oh. Bingo? Okay."
That was the beginning of my casual game design career, I guess. And yes, I was there at Pogo. I helped design a lot of the structure for their casual games until around 2000 when I left, and Pogo eventually went on to get bought by Electronic Arts, of course. I left in 2000 and started PopCap with two other guys, Brian Fiete and John Vechey who are these guys from Indiana that I'd met earlier, around '97. They had made an internet action game called ARC that we'd produced on TEN, and we stayed in touch. In 2000, we all thought we wanted to try something different. So we all left our respective companies to start PopCap. As you might remember, 2000 was not the best year for internet companies. So we didn't really realize that the entire industry was collapsing. We had an interesting time initially. Luckily, our ignorance protected us, I guess.
PopCap started from there, just the three of us working out of our apartments. And over time, we'd say, "Well, I guess we need to hire an artist." And I'd say, "Well, I guess we need to hire maybe another guy here to program this stuff." And then eventually, maybe someone should look at the books or whatever, so we'll hire someone to take care of the bookkeeping. And it kept going like that until eventually we thought that maybe we needed an office. And from there, suddenly, we've got nearly 300 employees now in 2009. So it's been an interesting kind of experience. We never really intended PopCap to get anywhere near as big as it has today.
James Turner: How would you describe PopCap's place in the market today?
Jason Kapalka: I guess it's a bit odd. Casual game companies exist in these strange spaces where they're often the developer and the publisher at the same time. And then they also publish stuff with other guys, where they're sort of rivals, but also they're partners. There's a lot of this co-opetition thing going on. PopCap is obviously a developer, and we develop a lot of games. We used to publish other people's games. And we still do indirectly. in that we have SpinTop Games. which is a company we bought a couple of years back. They distribute a lot of other people's games through their site. But primarily, I think we develop and then publish titles. But we primarily focus on publishing our own titles. So we're kind of a self-publisher, I suppose.
James Turner: That's actually something I wanted to ask you about because one of your distribution channels now is Steam, which is another company's portal for their games and others. How do you see that relationship?
Jason Kapalka: Steam's been really good. We work with lots of different portals. Steam is one of many that our typical game would go out on. On Steam, on Real Arcade, Big Fish Games, Yahoo Games, MSN, WildTangent, a whole bunch of smaller channels. So Steam was just one of several. It's been interesting in that it was developed differently than a lot of those other ones. Steam is definitely much more of a hardcore game distribution channel than something like Real Arcade. So initially, when we started on Steam, it was uncertain whether our games were going to really fit in. Initially, a lot of the ones we tried on Steam didn't really work too well for their audience. Hidden object games don't do especially well with Steam users, for example.
The turning point for Steam was probably when we did Peggle Extreme with Valve. I don't know if you remember that. Peggle had just come out, and the guys at Valve really liked it. We were talking and we had some weird ideas. Someone had the odd suggestion to do sort of a miniature-themed version of Peggle that featured all of the Orange Box's characters, the Half-Life, MT Team Fortress guys. It was a really strange idea, because that was a fairly mature violent kind of franchise. And certainly, it didn't seem like the obvious fit for Peggle. But, on the other hand, we thought, "Well, what the heck? We can try it and it's only going to go on Steam anyway so it's not like it'll offend the soccer moms necessarily." So we tried that out, and it went up. And we were all kinds of nervous because we didn't know -- it had launched initially as a free download with the Orange Box. And even though it didn't cost people anything, we were still kind of wondering if there was going to be this big backlash from the hardcore community about, "What the hell is this cheap little pinball thing doing in the middle of my Orange Box product."
But actually, the response was really good. I mean, the Orange Box guys all really liked Peggle a lot. And ultimately, that led them to go and seek out and buy the regular versions of Peggle which made Peggle suddenly this fairly big success on Steam. Which a month or two ago, before that, didn't seem very likely that this game with unicorns and rainbows would be selling well on Steam. So after that, that sort of seemed to kind of be -- it sort of opened the floodgates a little bit. And now a variety of our games do very well on Steam. Obviously, Plants Vs Zombies was the last one that had quite a hit there. Not everything. There's still some of our games that are clearly more casual and that don't particularly work well on Steam. But the ones that do work there seem to really work well.
James Turner: There seems to be a fairly different expectation level for casual games in terms of graphics and such. Do you think that's a natural result of how they're produced and what they're intended for? Or could you see something like Plants Vs Zombies but with the graphics levels of a Half-Life?
Jason Kapalka: It's certainly possible. I mean in some cases, we're not intentionally trying to make the games low fidelity. We try to do the best art direction we can. Although the usual contradiction, or decision to be made, there is we also want to make games as accessible as possible. So we want Plants Vs Zombies to play on every crummy netbook and seven-year-old computer your mom has and all of these types of things. And so that tends to mean that we try to work and have good art, but usually make the technical requirements very modest. We've been working at making things that can scale well so that on a good computer, you'll get a really nice experience and it'll still scale down to play on a lower-end computer. But that can be challenging in itself. So usually, we err on the side of not worrying about the graphics being too high-end because our experience is showing that a good game with not very fancy graphics can sell very well, like Plants Vs Zombies. And I think that game has good graphics, but it's definitely limited. It's only got 800X600 resolution and so forth. But on the other hand, we've seen plenty of games in the casual space that have really good graphics and they sell very poorly if they're not a fun game. So accessibility and fun definitely, for us, end up being a first priority over graphics. And especially 3-D or technically impressive graphics versus just good art direction.
James Turner: You would think Nethack and Rogue would be the ultimate proof that you can have good game play without good graphics.
Jason Kapalka: Sure, I love Roguelike games. We have lots of Nethack fans over at PopCap, which seems a bit weird in that they're obviously not very casual in many regards. But yeah, they're good exemplars of that principle that graphics are not as important as game play.
tags: development, flash, games, gaming, interviews, iphone, popcap, software, steam
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Games Top the Charts in the iPhone and Android App Markets
by Ben Lorica | @dliman | comments: 2While it might be true that the number of Book apps is growing at a faster rate, Games continue to dominate the list of popular U.S. iTunes Apps. Games accounted for about a fifth of all iTunes apps over the past week, but the category continued to have a disproportionate share of the Top 100 charts, accounting for 52% of the Top Grossing, 56% of the Top Paid, and 50% of the Top Free apps:
Since most Book apps are actually individual e-books, the Gaming category would have a hard time keeping up with the ever increasing number of Books. Once publishers figured out how to turn their titles into iPhone apps, the number of Book apps started growing faster than Games. Nevertheless Games continue to rule the Top 100 charts.
A similar story is playing out on the Android platform: the most popular Android apps are primarily Games. (In the Android taxonomy, most Books are in the Reference category.)
Returning to the top iPhone apps, the price of the Top Grossing apps stabilized somewhat last week. Except for the top decile (rank 1 through 10) for which the median price was about $7, the median price across the other deciles was around $5.
Over the last week, the Top Paid Games were slightly more expensive than apps that made the overall Top 100 Paid list. iPhone Game developers will tell you that (visually) compelling and engaging iPhone Games are far from trivial to design and market. So it's no surprise that the creators of the most popular Games are starting to charge a little more for their software.
() Data for this post was for the week ending 11/1/2009.
() First, designing for such a small screen poses a major challenge. Secondly, the sheer number of Game apps (close to 20K last week) makes it hard to create something that turns into a long-running top-seller.
tags: android, iphone, mobile, platform, smartphone
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Google Shrinks Another Market With Free Turn-By-Turn Navigation
by Brady Forrest | @brady | comments: 10
Google has announced a free turn-by-turn navigation system for Android 2.0 phones such as the Droid. Google Maps Navigation is only available in the US right now. Google's release of a navigation is huge, but not unexpected blow to Tomtom (owner of former US mapping data partner Tele Atlas (Radar post)), Nokia (owner of mapping data provider NAVTEQ), Garmin and other personal navigation devices (PNDs). That it is free will fundamentally change the industry (and sell a lot of Android 2.0 phones in the process). Assuming that Google Maps Navigation makes it onto the iPhone and Blackberry platforms it will become a race to the bottom for navigation apps in their respective app stores.
Google Maps Navigation has many impressive features aside from being free. As snipped from the main page:
- Search in plain English (watch video). No need to know the address. You can type a business name or even a kind of a business, just like you would on Google.
- Search by voice (watch video). Speak your destination instead of typing (English only): "Navigate to the de Young Museum in San Francisco".
- Traffic view (watch video). An on-screen indicator glows green, yellow, or red based on the current traffic conditions along your route. A single touch toggles a traffic view which shows the traffic ahead of you.
- Search along route (watch video). Search for any kind of business along your route, or turn on popular layers such as gas stations, restaurants, or parking.
- Satellite view (watch video). View your route overlaid on 3D satellite views with Google's high-resolution aerial imagery.
- Street View (watch video). Visualize turns overlaid on Google's Street View imagery. Navigation automatically switches to Street View as you approach your destination.
- Car dock mode (watch video). For certain devices, placing your phone in a car dock activates a special mode that makes it easy to use your device at arm's length.
The satellite view looks very sexy in this screenshot. Another advantage to this app is that Google is also making use of its business listings and (presumably) its web crawl data. In the video above MIchael is able to get directions to "the museum with the King Tut exhibit".
The use of streetview to show what turns will look like and how to find your final destination is also a real advantage. The app will sometimes know which side of the street your destination is.
This comes shortly after Google announced that it was going to be using its own mapping data in the US. This data has been derived from its own streetview trucks, satellite imagery and, increasingly, its users. Google now owns or has created almost every layer of its geostack in the US (it uses third-party satellite imagery). It's expected that they will roll out their own data across the globe. The question is hat will they do with this data? Will they continue to make it available only by their own services or will they actually release the data publicly for commercial and/or non-commercial use? Regardless of Google's ultimate decision it just became a tough day for all navigation companies out there.
tags: blackberry, geodata, iphone, mobile, navigation
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iPhone Killers, Blackberries and Chicken Parts
by Mark Sigal | @netgarden | comments: 5
There is an unfortunate tendency to confuse delivering a bunch of 'chicken parts' with producing an actual living, breathing chicken.
MG Siegler, over at TechCrunch, has written an excellent article that shines a light on the cycle from hype to disappointment that goes with being dubbed an 'iPhone Killer.'
BlackBerry Storm, Palm Pre, the G2, and now Droid have all been touted as contenders to the mobile computing crown, yet the iPhone continues to kick butt.
No less, Apple has levered its market leadership position with iPhone (and the iPod Touch) to create a halo effect on the rest of its business, generating bottom line results that are industry-defining (see analysis of Apple's Q4 results HERE).
Meanwhile, conventional wisdom, shaped by the history of Apple vs Microsoft during the PC Wars, tells us that Android is 'destined' to be bigger than the iPhone worldwide.
And to be clear, would-be iPhone slayers are indeed establishing strategic positions that have the potential to become compelling and differentiated within the mobile market. Examples include:
- Android: We are more open than Apple;
- RIM: We are more enterprise-ready;
- Palm Pre: We are more web-native;
- Android, RIM, Nokia, et al: We are a heterogeneous device platform.
But, alas, there is a fly in the ointment. Many of the above solutions are at a functional stage where they still fail to deliver a 'more than the sum of the parts' experience - at a time when Apple is clicking on all cylinders from a product innovation and new product pipeline perspective.
tags: android, apple, blackberry, iphone, mobile, rim, verizon
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The iPhone as a Gaming Platform: Share of Top Apps By Category
by Ben Lorica | @dliman | comments: 4As a follow-up to my recent post on the Top Grossing Apps list on iTunes, I examined three lists highlighted in the app store: the Top Paid, Top Free, and Top Grossing Apps. Believing that many users scan these lists, developers covet a spot on any of these Top 100 charts.
In my previous posts, I've highlighted that Games is the largest category, accounting for about 20% of unique apps. The graphs below show that the gaming category has a much larger share in each of the three Top 100 lists:
68% of the Top Paid, 67% of the Top Free, and 50% of the Top Grossing apps were Games. Other categories that had disproportionate share of apps in the Top 100 rankings include Social Networking, Photography, (and to a lesser extent) Sports, and Utilities.
In contrast, three of the five largest categories (Books, Travel, Education) were severely underrepresented in each of the U.S. iTunes Top 100 Charts.
() Size of a category is measured in terms of unique apps.
() Data for this post was from the two weeks ending 10/4/2009. I consider an app as being in the Top 100, if it was listed among the most popular (free, paid or grossing) apps, sometime during those two weeks.
The Price of The Top Grossing iTunes Apps
by Ben Lorica | @dliman | comments: 5In response to developer complaints that more expensive apps were getting buried at the bottom of popularity rankings, Apple recently introduced a separate ranking based on revenue. (The Top 100 Paid apps ranks apps are based on number of downloads.) In this post, I'll validate that compared to downloads, the Top 100 ranking based on revenues does contain pricier apps.
For each decile, I calculated the MEAN price of the Top 100 Apps over the 2 most recent weeks. Notice that for the most recent week, the MEAN price for each decile of the Top 100 Grossing apps is more than $5. In contrast, none of the deciles for the Top 100 Paid apps had a mean of $4 or more. There isn't much of a relationship between rank and price although there was a slight downward trend in the price of the Top Grossing apps over the most recent week: except for the blip in the 5th decile of apps ranked 41-50, the top deciles tended to have higher MEAN prices.
The same situation holds when one looks at MEDIAN price during the most recent week: each decile of the Top Grossing apps had a MEDIAN price of $3, while no decile in the Top 100 Paid apps had a MEDIAN price of $2.
Unique Apps by Category: About two weeks ago, the U.S. iTunes store crossed 90,000 apps. Last week, the Travel and Education categories displaced Utilities, to claim spots in the Top 4 largest categories:
() I refer to an app as being in the Top N, if it was listed among the N most popular (paid or grossing) apps, sometime during the given week.
() Since inception, 90K different apps have appeared at some point in time. Over the most recent week, more than 85,000 apps appeared in the U.S. iTunes store.
tags: iphone, mobile, platform
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Four short links: 6 October 2009
Birdwatching Technology, Transportation Data, Multitouch in Python, and Face Detection on the iPhone
by Nat Torkington | @gnat | comments: 0
- Bird-watching Turns To Technology (BBC) -- CCTV-esque automated bird watching. Sensor networks + computer vision for an ecological purpose. In a bid to track the guillemots behaviour, Dr Dickinson is refining established work that involves modelling the visual structure of an area around a nest. The computer system will be able to use this model to identify changing elements in the scene, and determine if they correspond to movement by a guillemot. "That is the typical way of doing surveillance," said Dr Dickinson, "work out what's moving, that gives you an idea about what is interesting in a scene."
- The Case for Open MTA Data -- If you live in Portland, there are dozens of mobile applications that help fill gaps in transit information. You can check your phone to see when the next bus is supposed to come. You can plan a trip from one unfamiliar part of town to another. You can even have your mobile device buzz if you fall asleep before reaching your destination. For the basic stuff, there's no iPhone necessary (although that certainly helps for information luxuries). Anyone who has a plain old cell phone with text messaging can ride the train or the bus with greater ease thanks to these apps. (via Making Light)
- PyMT -- a python module for developing multi-touch enabled media rich applications. Currently the aim is to allow for quick and easy interaction design and rapid prototype development. There is also a focus on logging tasks or sessions of user interaction to quantitative data and the analysis/visualization of such data.
- Near Realtime Face Detection on the iPhone with OpenCV Port -- we're probably only one or two revisions of iPhone hardware away from being able to do some serious computer vision tasks on the handset. Proof of concept adds a tie to the face you're pointing the camera at.
tags: computer vision, data, gov2.0, iphone, multitouch, programming, python
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Rebooting the Book (One Apple iPad Tablet at a Time)
by Mark Sigal | @netgarden | comments: 30
"It is August, 1927, and Al Jolson is industriously, unwittingly, engaged in the destruction of one great art form and the creation of another...In four short years, the 'talkie' will completely subsume the silent movie." - from The Speed of Sound by Scott Eyman
The "Come to Jesus" Moment for the Book Business
In the age of the always on, it's fair to ask, do people read anymore?
Web content, video games, iPhone apps, Facebook sessions, YouTube videos, iTunes libraries, and Hulu media programming drive significant portions of our clickstream activity throughout the day.
Talking on the phone, emailing, and other forms of messaging sop up huge chunks of our free time, too.
As a consequence, book sales are stagnating, and have been for some time (this coincides with declines in all forms of print media - news and magazines included).
In big box retail land, Borders, the only real competitor to Barnes & Noble, is on life support. The independent bookstore is a shrinking breed, with less than 10% of the market.
Meanwhile, Amazon is the book industry's boogeyman, given their market share and proximity to the customer's wallet (the all important "billing relationship"). And the Kindle e-Book reader has the potential to entirely dis-intermediate the book publisher or, minimally, exert even stronger pricing power over them.
More terrifying, the book industry has no idea how to effectively market a book in a world devoid of bookstores, save for the hail-mary of an Oprah recommendation.
"Media doesn't matter, reviews don't matter, blurbs don't matter," says one powerful agent. "Nobody knows where the readers are, or how to connect with them."
And owing to a decades-old "consigment logic," unsold inventory is "remaindered." This is a euphemism for the practice of shredding unsold books and magazines. Not exactly green-friendly.
The Most Popular iTunes Apps Aren't Always The Cheapest
by Ben Lorica | @dliman | comments: 5While the most popular aren't always the cheapest, on average, the Top 10 Paid apps tend to be cheaper than less popular ones (those ranked 45 to 55 or 91 to 100):
The situation varies across categories and in this post I'll briefly examine a few of the larger ones. In both the Books and Games categories, the mean price of the Top 10 most popular paid apps tend to be lower than less popular ones. In other large categories, such as Navigation and Travel, the situation isn't as clear: the mean price of the Top 10 most popular paid apps aren't always lower.
(Click here for a larger version of the chart above.)
Since the mean tends to be susceptible to outliers (a few high-priced apps), I decided to graph the price distributions for the top paid apps in the categories displayed above (click here for the graph). I looked at statistical densities on three dates: 3/8 (24 weeks ago), 5/31 (12 weeks ago), and last week. In the Book category, the top 10 paid apps now seem to be dominated by lower-priced (99 cent) titles. In the Game category, the top 10 game apps were comparatively lower-priced 24 weeks ago but things have changed slightly: the top 10 game apps are no longer substantially cheaper than less popular ones (rank 45 to 55, or rank 91 to 100).
() I refer to a paid app as being in the Top N, if it was listed among the N most popular apps, sometime during the given week.
() For display purposes (i.e. to avoid distorted looking graphs), I omitted a couple of popular (top 10) but unusually high-priced Navigation apps (MobileNavigator and TomTom).
() Based on small samples, the approximate densities drawn are far from robust, but they provide another tool for comparing categories. Boxplots over time would be another method.
tags: iphone, mobile, platform
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Why is HTML Suddenly Interesting?
by Simon St. Laurent | comments: 16
Web developers couldn't stop talking about HTML and its evolution during the 1990s. New features were usually tempting, though not always workable, and the Browser Wars meant that vendors competed by providing and copying features. The HTML standardization process had its twists and turns, moving from the IETF to the W3C, developing standards that reflected immediate needs and tried to channel developer energy in more productive directions.
Then, suddenly, HTML was incredibly boring. The dot-com bust was part of that, but a more fundamental change doomed the conversation: Microsoft dominated the space. Whether because of the dominance of Windows, the technical quality of key innovations like Dynamic HTML, or the disappearance of Netscape into AOL, the stark reality was that Internet Explorer ruled the browser world. Outsiders asking Microsoft for improvements to Internet Explorer invariably heard that Microsoft would be willing to upgrade IE "when our customers ask for it" - which was an almost polite version of no.
As a result, the last decade, even for those of us who turned to Mozilla, Opera, Safari, Chrome, or other browsers, has been one long exercise in making the most out of tools that took their last major steps in the late 1990s. There was enough in HTML 4.01, Cascading Style Sheets 2, JavaScript, XML, HTTP, and XMLHttpRequest to keep us busy, especially as users acquired higher-speed connections and faster computers. There was also constant frustration with browser limitations, driving the development of more flexible plugin approaches like Flash and Silverlight, though none of them succeeded in replacing the traditional Web, however dull it might have become.
Today, though, the HTML conversation is reborn. Standards development around HTML seems to actually have a chance of influencing user experience in the browser, and Microsoft itself is participating in the HTML 5 conversation despite still holding roughly two-thirds of the browser market. While Microsoft's market share is only slowly eroding, developer mindshare seems to have shifted decisively to the band of WHATWG upstarts, Microsoft's competitors.
The reason for this, I think, is that HTML 5 clearly has a bright future in a place that Microsoft can't presently block: mobile web browsers. When I ask people about the future of computing, the word I keep hearing in their answers is "mobile". Even if it's small now, it has a much greater effect on how people evaluate what's coming.
Microsoft has a mobile presence, certainly, but it's hard to argue that it has anywhere near the visibility of the iPhone, or even the Android. Mobile web browsing has kept Opera going for years, but the iPhone and Android give Apple and Google much more visibility for their HTML 5 work, and Apple's decision to keep Flash off the iPhone in particular gave developers further cause to rethink their dependencies. (The WebKit browser engine these share will also be integrated with Blackberry soon, and is also on the Palm Pre.)
In the mad rush to build mobile applications, HTML 5's competition isn't even desktop web browsers, but other mobile development toolkits. As my co-worker Keith Fahlgren put it recently:
Speaking from personal experience, I've had a lot more fun writing an HTML5 application based on CSS3, the database API, and jQuery that runs out of the box on all of the hot mobile platforms than I ever would have had writing some silly Objective C app for a locked down App Store (or Java for an open one).
This creates a whole new world for the "where should HTML go?" conversation. Web developers certainly have pent-up demand for new features, but previous conversations about revising HTML always foundered on the "but will Internet Explorer support it?" question. Today, when that question feels less important, the ice is finally breaking. (Microsoft is even participating in HTML 5, though it's not yet clear how committed they are to implementation.)
It will doubtless be years before developers can safely deploy fully-featured HTML 5 sites without concern for older browsers, but for the first time it is plausible that changes to HTML will find wide adoption, and hope is rising. That hope, of course, brings its own risks. I can't say the HTML 5 process has done credit to either the W3C or the WHATWG - it feels to me like an ugly scramble - and there are plenty of specific decisions that deserve careful questioning. That the broken process is actually important to people, however, is a huge sign in itself that HTML is relevant once again.
After years of quiet, it's worth paying attention again!
tags: html 5, iphone, microsoft, mobile
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Burning Man Gets an API (and a Whole Lot More)
by Brady Forrest | @brady | comments: 17
An API! SMS! Foursquare! An iPhone app! They are all coming to Burning Man this year. Will the festival be the same?
The annual tech-art festival in the Nevada desert, starts on Sunday. Normally the attendees leave their phones and laptop behind, but this year that may not be the case. As I ride from Seattle to Black Rock City, NV I am getting SMS from friends on the playa. In anticipation of wifi and possible data connections Foursquare has rolled out Black Rock City as a city (@sfslim is already the Mayor of The Man). If AT&T's service doesn't work then attendees may be able to take advantage of OpenBTS's local SMS project. Most of the attendees aren't there, but the tech is already making its presence known.
Burning Man is dismissed as a party by many people (attendees and non-attendees alike), but for many it is a unique opportunity to try out new software. Geohackers in particular find it to be a great playground. Black Rock City is a full city complete with a fire department, stores (where you can buy coffee, tea or ice bags), a Main drag and 40,000+ residents. However, since it is only around for a week each year (and is always in a new location) there is not time (or profit) for commercial companies to map it. The process falls to the community and they take advantage of the opportunity (and sites like Flickr use the resulting commercial-grade data).
This year the Burning Man organization is assisting with the launch of an API. With the API you get access to descriptions and locations of the Streets, Art, Camps and Events. When combined with a map this is everything you need for a local city guide. And that is exactly what the iPhone app does (it's not available in the app store; if you want it head to the Burning Man Earth Camp next to Media Mecca -- be nice). It maps all of those entities, will geolocate you and let you mark favorites (see the screenshot from my iPhone). You can learn more about the API project here. Burning Man still has its Virtual Playa project online.
There is also a move to take advantage of Flickr's machine tags. For example if you take a picture of Area 47 (with the online directory entry: http://earth.burningman.com/brc/2009/themecamp/2234/) then use burningman:camp=2234. The photo will appear on that locations page. We will see how many photos end up using these machine tags. I suspect that V2 of the iPhone app will add a camera that can apply those tags automatically and that we'll see more uptake then.
Burning Earth team member, Tom Longson, sent me the following.
Burning Man's theme this year is evolution which is fitting as Burning Man Earth launches an online directory, API, and a beta iPhone App. The group of artists, geo-wankers, and software developers are rapidly deploying systems, both off and on the Black Rock Desert playa to help participants find each other, schedule events, find theme camps, and artwork. It is a digital project aimed at providing better maps, and an online space to describe the community and art.
The open source webapp, named "Earth", builds upon Open Street Map, GeoDjango, and Pinax to create an easy to use, mapping interface for the event. Coupled with Jeffrey Johnson's prior work with aerial photography, and Andrew Johnstone's virtual playa 3D modeling, the platform is rapidly evolving to become an important part of the organization of the event.
Burning Man's API now opens the door for developers and artists alike to remix and reuse data about the event. For example, you could plot all the events in the next hour, build an Arduino belt that vibrated in the direction of the closest piece of artwork, or a web service for rating theme camps.
In addition, Mikel Maron is championing machine-tags to allow the project to couple Earth's database with other websites, such as Flickr. By integrating machine tags, people can say on Flickr what art installation their photo is of, and Earth will automatically pull up that photo. Likewise, Flickr will provide a link to the page describing the artwork itself.
Beyonds enabling mashups, the APIs are the foundation for the new beta iPhone app, which serves as both a directory and enhanced GPS designed for Burning Man. A small number of participants will get to try out the app, which will be in full production next year.
While it may sound like fun and games, the harsh conditions of the Black Rock Desert make the system a perfect testbed for mapping temporary places, people, and things. In this same way, these tools may just be the next best thing for helping disaster hit regions react and respond. Burning Man Earth is more than just an attempt at radical self-expression, self-reliance, and community building. It may just be a tool for tomorrow.
This is Burning Man at its best. Letting people create something just for the festival and its attendees. The question becomes how will the larger Burning Man community, expecting a cellphone free vacation, react to intrusions from the real-world?
BTW, If you are on the playa you may be able to find me at my group art project Steve the Robot H.E.A.i.D.
tags: burningman, emerging tech, geo, iphone, iphone app
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Who's Winning the Smartphone Wars?
by Raven Zachary | @ravenme | comments: 7
The short answer - Microsoft and Nokia are slipping, RIM and Apple are gaining. It's too early to tell with Google. This shouldn't come as a surprise to anyone.
Last week, UK-based analyst firm Canalys, released its findings on smartphone market share based on Q2 2009 unit shipments (see "Smart phones defy slowdown"). Before sharing Canalys' findings, there are two important points to understand:
- How market share is defined is based on the numnber of units shipped during a particular period of time, not the number of active users of a specific smartphone platform, which is the installed base. These are commonly misunderstood terms. To determine the share that any particular smartphone platform has of worldwide active smartphone users would require aggregation of data from all of the mobile network operators. Good luck with that.
- The results of these reports are not reflective of how well a company is actually doing in terms of profit (see "A Visualized Look At The Estimated Revenues Of The Top Cell Phone Manufacturers" as an example).
Canalys covers a number of topics in their latest smartphone research, but the one topic are I want to focus on is "Global smart phone market by OS". Which companies are shipping the largest number of plastic phones into the world is less interesting to most of us than which mobile operating systems are winning. Dell vs. HP is not as compelling as Microsoft vs. Apple, in the personal computer market. LG, Fujitsu, and Samsung, three successful handset manufacturers, generally are not fully part of the smartphone conversation as they have historically licensed smartphone operating systems from companies such as Microsoft (this trend is changing to include more diverse licensing partners and increased in-house OS development).

Symbian (Nokia) accounts for half of the smartphones shipped in Q2 2009, followed by RIM, Apple, and Microsoft. Compared to the same quarter in 2008, Symbian and Microsoft are losing smartphone market share, and RIM and Apple are gaining significantly. Apple's growth percentage over the prior year is artifically inflated due to contraints in availability of the original iPhone just prior to the release of the iPhone 3G in Q3 2008. Minus that event, it would have been closer to RIM's annual growth percentage.
Even though Nokia has a 50% smartphone market share right now with Symbian, I think they are the most vulnerable of all the major players covered by Canalys. Symbian is a mobile operating system struggling to be modern with a developer ecosystem that seems to be far more fractured and unmotivated when compared to the excitement I see regularly from Android, iPhone, and BlackBerry developers. Microsoft's Windows CE and its variants have been in the market since 1996, and on smartphones for nearly a decade, yet has not been able to effectively remain competitive recently. And while Android has shipped on just over a million smartphones during the quarter, that's still impressive considering the small number of devices that it's currently available on, especially due to the number of pre-announced devices that wil be coming over the next few quarters.
Surprisingly absent in this data are other Linux-based mobile operating systems, which must fall into the ambiguous "Others" category, along with mobile operating systems, such as Palm Pre. The fragmentation of the various Linux mobile operating system efforts, including handset manufacturer specific implementations, is doing more harm than good right now in terms of market share growth.
tags: apple, iphone, microsoft, mobility, smartphone
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Touch Traveler: London, Paris and only an iPod Touch
by Mark Sigal | @netgarden | comments: 26
Recently, I spent two weeks vacationing in London and Paris with only an iPod Touch for communications and connectivity.
As I wanted to honor the fact that the trip was to celebrate my 10th wedding anniversary, my wife/I didn't bring either a mobile phone or a PC/Mac.
Mind you, I am not suggesting that this was a wise thing to do, but it's what I did, and this post captures the good, bad and ugly of the experience.
First off, the revelation (for me) was how much the Google Mobile Maps App on iPod Touch completely changes the equation when traveling. Touch-based control with a virtual keyboard is the perfect UI for zooming in and out of geo-locales, and Mobile Maps offers a workflow whose predictability and logical structure both de-mystifies and anchors foreign travel.
Moreover, Maps allows you to visually navigate in Real-Time (very different from the experience on my Blackberry), all the while push-pinning favorite destinations, and determining routes in just a few clicks. It is the consummate reality augmentation application for travel, a sort of "magic compass."
Case in point, is a context traversal function whereby you search for and find a destination. Right clicking on the pin reveals listing info, and left clicking takes you into Street View, revealing a 360-degree panoramic view of the target destination.
Street View provided a form of error-correction since you could visually confirm that a given destination was indeed the right destination, an extra bit of piece of mind when visiting a new area.
Candidly, I wish that Maps was even more autonomous about capturing my real-time travels and indexing them, as then I would never need to re-trace my steps, not to mention the entertainment value of being able to replay the day's travels at a later time.
Similarly, if you could somehow overlay your interaction data with that of locals, professionals (e.g., Fodors) and other travelers, you could create a very potent social fabric that is data rich, and can be filtered on parameters such as user-generated, professionally mastered, crowd-sourced and/or curated.
To frame this one, let me give you a specific example from my trip. I was walking through St-Germain in Paris when I had a flashback to the last time I was there (eight years before).
Back then, I had eaten at this incredible sandwich place nearby St-Germain. The restaurant made their own breads, had good sandwich combinations, and was an earnest, warm place. Unfortunately, I couldn't remember its name or specific location.
I remembered, however, that the sandwich place became a retail chain in New York. (It's good, but nowhere near as good as the original shop.)
While I couldn't remember the name, I did remember them having a branch near Rockefeller Center in Manhattan, so I opened the Yelp app on my iPod Touch, and typed in "sandwiches" near the geo of Rockefeller Center, and up came Cosi. (Note: Yelp had limited data for London and none for Paris).
Next, I fired up the Maps App, typed in "Cosi," and a pin dropped on the map.
I clicked on the pin, and it confirmed that I had been staying less than two blocks from this place for the past week! I then left-clicked, and saw a picture that took me back eight years.
Lunch? It was everything that I remembered.
Meanwhile, another App that we used throughout the trip was Facebook. My wife and I were sharing one iPod Touch, and Facebook really delivered in terms of being very easy/seamless to log into and out of our respective accounts, not to mention providing (relatively) full access to Facebook's services.
In fact, it was through Facebook that I loosely tracked the vacation that my brother and his family were currently taking in Israel, Jordan, and Greece.
I had some short exchanges with my niece, and there was a reference to a London overlap, but it didn't seem like the times meshed.
Days later, my wife and I are walking from the Kensington Park area where we were staying to Harrods in Knightsbridge.
45 minutes later, we are ogling over the sweets and pastry section of Harrods (if you have never been there, it is a spectacle; they have everything). Suddenly, a voice chimes out, "I didn't think they let your type in here." I turn around, and it's my brother and his youngest son.
It turns out that he had tried to call me the night before to let me know that he had changed his itinerary, and that they were going to be in London while we were there. But, I brought no phone so I never got that message.
Similarly, he had emailed me, but it turned out that he sent it to an address that is not received on my iPod Touch, so I never got that message.
Finally, he had gotten the wrong hotel information from my parents (we booked our room just days before we left), and so he couldn't leave us a message at our hotel either.
Yet, just hours after landing in London, here we were face to face at Harrods in London.
Kismet, to be sure, but I am left wondering whether technology helped (the Facebook exchange with my niece), hindered (wrong emails, unanswered phone calls), or was simply a neutral observer in this outcome.
Keeping it real, one paradox presented by relying on the iPod Touch as the sole connectivity device was that connectivity was, by definition, intermittent since the iPod Touch depends upon ready access to Wi-Fi for connectivity, a sketchy bet for mobile travelers.
In London, this meant that 99% of the time, I had decent Wi-Fi connectivity at my hotel but no connectivity when mobile. This was key as we walked a ton, and took the Underground a lot (it is a great service).
Not having reliable connectivity in mobile contexts crippled some of the utility of Google Mobile Maps since it essentially removed the Real-Time goodness of the app. Moreover, it crimped the ability to search for nearby restaurants when on the move.
By contrast, in Paris we were able to grab onto "gray" connectivity within 5-10 minutes of trying to do so. This, at the very least, gave us a sense of intermittent connectivity being reliable.
Gray connectivity was captured two ways. One was via a discovery of Wi-Fi connections within the Settings tab, and jumping from one connection to the next until we found live access. Primitive, but fungible.
The second was that we discovered a service provider that offered different tiers of Wi-Fi access on-demand, including a "20 Minutes Free" option, which was like getting a lucky board game roll.
Armed with some sense of being able to queue up requests, messages, grab map views and the like, geo navigation became tactile, a virtual, but distinct, overlay to our physical navigation.
The ability to visually follow block-by-block, and see the storefront of a business blocks or miles away was very powerful.
At times, it felt like Mobile Maps was a divining rod pulling us to our destination.
What was almost magical was how Maps seemed designed to watch proactively in the background for a live connection so it could autonomously update location data when connectivity was intermittent.
I was more than once surprised to discover that Maps had used a sliver of momentary connectivity, and updated location with no prodding from me.
That said, it seems that Apple could make MobileMe even more essential for iPod Touch owners by bundling into it a Boingo-like Wi-Fi Universal Pass so at least queue-level store and forward services can autonomously be negotiated for the mobility-oriented user.
A couple of final notes: One is that my wife realized tremendous utility in using the Notes App to capture daily food & water intake and other related health data. This was a simple, powerful, and recurring workflow for her.
Two is that during the trip I finished my first Kindle book on the iPod Touch, 'Married to the Mouse: Walt Disney World and Orlando.'
I absolutely loved the fact that when I found myself with a five-minute slug of time (waiting in lobby, bathroom, at coffee), I could read a chunk of pages and click out as easily as I had clicked in (since the Kindle App automatically bookmarks where you left off).
It, like the iPod Touch itself, was a perfect travel companion.
Related Posts:
- "Right Here Now" services: weaving a real-time web around status
- Nine Essential Truths for Entrepreneurial Success
- iPhones, App Stores and Ecosystems
tags: iphone, iphone app, iPod, mobile, mobility
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APPLE is EVIL, You're All Fanboys and other half-truths
by Mark Sigal | @netgarden | comments: 32
There is a meme afoot. Apple is evil. Its arrogant ways and dependence on the cult of personality are to be its demise. Developers are said to be unhappy. And, Apple Secrecy Doesn’t Scale.
Google-ification is the way, the RIGHT way.
The Apple Way can’t possibly persist ad infinitum.
You Apple fanboys; you just don’t get it. Ol’ Steve (Jobs) is fooling you again into buying his sugar water.
You’re just too dumb to realize it.
But, you know what? It’s a crock of sh-t!
In the here and now, Apple's success is unparalleled, and the engine is humming better than ever on multiple vectors - products, margins, developers, profits and consumer engagement.
Simply put, the goodness of Google-style openness, and the good tidings it provides for consumers and creators, does not in anyway invalidate, lessen or neutralize the effectiveness of Apple's proprietary, integrated, secretive, totalitarian-style approach.
Contrast Apple’s product birthing, operating discipline and market realization process with
ANYONE. That speaks volumes, I think.
That’s why in the burgeoning iPhone, iPod touch and (soon) iPad Tablet mobile broadband device ecosystem (46M units, 65K apps, 1.5B app downloads, 8B song downloads, and counting), unless and until there is a better alternative, the lion's share of developers will bitch in the morning and double down in the afternoon...on all things Apple.
All of that said, a paradox for Apple is this. For Apple, it's never about total units. It’s about value, differentiation, leverage and margins. Let others chase unit counts at all costs.
For developers, however, at a certain point it DOES become about units, if for no other reason than once enough numbers are installed on a given platform, it’s market share that is worth pursuing (by building native offerings for).
The part that is invisible is that at some point an Android gets ready for prime time (John Gruber ponders this one well in his post 'The Android Opportunity'); or a Pre-type of device establishes a real beachhead with developers; or RIM gets a clue in terms of an apps/ecosystem strategy, and all of the sudden, Apple is having to play defense. At the present, it is just running up the score.
We really can’t definitely say WHEN the alarm bell will sound. But, to be sure, it’s a WHEN, not an IF.
Why? One size doesn’t fit all when it comes to mobile broadband.
The day is coming, though, and that is a good thing, inasmuch as lack of competition leads to sloth where product innovation matters are concerned.
Disclaimer: I generally (but not always) prefer the type of integrated, fully formed solution that Apple delivers to what feels like a more 'lowest common denominator' oriented approach by Google. Your mileage may vary.
Related Posts:
tags: apple, google, iphone, iPod
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The iTunes App Store Rolls with the Travel Season
by Ben Lorica | @dliman | comments: 3Sometime last week, the iTunes app store passed 70,000 unique apps (70K apps have appeared in the app store since it launched). One of the fastest-growing categories in the U.S. iTunes app store has been Travel, displacing Education to move into the top 5 largest categories. Welcome to summer vacation!
Next to the Book category, Travel is the most competitive category, with each seller averaging about 6 unique apps during the most recent week. A quick inspection of recently released Travel apps included a lot of travel guides -- which like the Book apps, are fairly easy to create compared to apps in other categories.
The other milestone I wanted to highlight is the iPhone's growing importance to Apple's bottom line. Two years after its launch, last quarter was the first time the iPhone surpassed the iPod in terms of revenue:
In a recent conference call, Apple CFO Peter Oppenheimer noted that one of the main reasons for developing the iPhone was the anticipated drop-off in sales of iPod products. What's been impressive is how things worked out exactly as Apple hoped: the transition from one product line to the next has been remarkably smooth.
Data for this post was through the week ending 8/9/2009, and covers the U.S. iTunes app store.
tags: apple, iphone, mobile, platform
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iTunes App Store Incubation Period Increases In Most Categories
by Ben Lorica | @dliman | comments: 4Over the last few weeks, media coverage of the iTunes app store often touches on concerns about Apple's approval process. Some apps drew enough complaints that Apple pulled them off the app store. With thousands of developers wanting to launch apps and Apple unable to come up with a more efficient vetting process, I'm revisiting an earlier post on the duration of incubation periods by category:
Individual apps also have release dates, which based on Apple's recent changes to the app store, represents the date developers upload their apps to iTunes Connect. The period between the release date of an app and the date it first appears in iTunes is when Apple performs a series of undisclosed QA tests. Because it translates to a more favorable position when users sort by release date, most developers prefer this incubation period to be as short as possible.The number of new apps has been on a steady upward trend since February. The spike that occurred during the holidays (12/21/08), which I highlighted In my earlier post, now pales in comparison to the number of new apps that are being launched weekly. (Over 3,000 apps launched the week ending 6/7/2009.)
With many more apps being launched each week, Apple is surely having to sift through more apps. Not surprisingly, the incubation period (i.e. time between release date and the date an app actually appears on the app store) has gotten longer. In all but the Travel category, the MEAN incubation period has been trending upward:
Note the difference in the incubation period across categories: while many more Games are launched each week, on average Music apps spend a few more days locked in Apple's approval process. (It probably doesn't help the Music apps that the iPhone already comes with a music app!) In June, the typical Navigation app spent 3 weeks waiting to get approved.
As Symbian recently found out, when it comes to evaluating mobile apps, relying purely on automatic scanners isn't sufficient. Human inspection is important, but Apple needs to figure out how to meet the growing number of new apps being submitted. A combination of more transparency (allow developers to communicate with Apple referees via email, interactive chat session, ...) and crowdsourcing (have the thousands of developers and avid users flag questionable apps) could help shorten the incubation period. Any other suggestions on how to improve and speed up the iTunes app store approval process?
Data for this post was through the week ending 7/26/2009, and covers the U.S. iTunes app store. Click here for a larger version of the Incubation By Category chart. In my previous post, I computed the MEDIAN incubation period in days.
tags: iphone, mobile, platform
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Seeing Our Culture with Fresh Eyes
by Tim O'Reilly | @timoreilly | comments: 40
The other day, I read a novel called Prester John, by John Buchan, published in 1910. This story about a Zulu uprising in South Africa as experienced by a young Scottish immigrant is an entertaining read in the spirit of Rudyard Kipling or H. Rider Haggard: adventure in the furthest outposts of the British Empire.
But what makes this book most worth reading today is how many things the author takes for granted that we now know aren't so, and even find distasteful. The racism of the book is shocking precisely because it is so casual and thoughtless, the innate assumption of white superiority.
It makes me wonder what people a hundred years from now will think of our popular fiction, our popular movies. What do we take for granted that they will find odd, and perhaps even distasteful? You can already see some obvious candidates in things that are still accepted, but barely, like smoking. How curious it is to see a movie in which everyone is puffing on a cigarette - for example, in Good Night and Good Luck, where Edward R. Murrow is shown delivering prime time television news with a cigarette between his fingers.
What will people think of our enormous steak dinners and obese portions of food? That's on the cusp of changing. What will they think of our profligate use of fossil fuels and other non-renewable resources? Our assumption that the American way of life will go on forever, just as it is, much as the British thought their empire would go on forever? What about our assumptions about unlimited technological progress? Will science fiction visions of star flight or "the Singularity" seem as quaint as "the White Man's Burden"?
Above all, what will they think of the appalling amount of waste in our culture? Have you ever walked through a tourist area - say Fisherman's Wharf in San Francisco - and seen entire stores devoted to schlock, made in developing countries by people who must scratch their heads in wonder at a people so wealthy that they can afford to spend money on things that are so utterly and obviously useless?
But even the stuff that is useful is the product of a world that is as outdated and unnatural as the colonialism of the British Empire. We live in a throwaway culture sustained by sweatshop labor, which has replaced a culture of heirloom products that last generations. And that's progress? (See Saul Griffith's thoughts on why owning products that last a lifetime is an important part of going green.)
In this regard, I urge everyone to read Fake Steve Jobs' amazing column about the Foxconn employee who committed suicide after losing an iPhone prototype, I'm really thinking maybe I shouldn't have yelled at that Chinese guy so much. Nat Torkington just quoted this piece in his Four Short Links for today, but the quote he chose is so appropriate to the post I have been writing that I just have to include it:
We all know that there's no fucking way in the world we should have microwave ovens and refrigerators and TV sets and everything else at the prices we're paying for them. There's no way we get all this stuff and everything is done fair and square and everyone gets treated right. No way. And don't be confused -- what we're talking about here is our way of life. Our standard of living. You want to "fix things in China," well, it's gonna cost you. Because everything you own, it's all done on the backs of millions of poor people whose lives are so awful you can't even begin to imagine them, people who will do anything to get a life that is a tiny bit better than the shitty one they were born into, people who get exploited and treated like shit and, in the worst of all cases, pay with their lives.
Not a pretty picture. But sometimes a look in the mirror is a good way to wake up and change your life.
We're in the middle of a global economic downturn. Many of us imagine that our goal is to get things back to the way they were. I believe it's an opportunity to imagine a better future, to build an economy that is more robust and more fair than the Ponzi economy of the last fifty years.
tags: flat world, foxconn, iphone, literature
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