Entries tagged with “movies” from Tools of Change for Publishing

Film Criticism and YouTube Don't Play Nice

In an essay catalyzed by YouTube's removal of a film criticism archive, which included ripped clips from copyrighted movies, Matt Zoller Seitz addresses the disconnect between takedown policies and the gray areas of digital culture:

There should be a way to distinguish between piracy-for-profit (or unauthorized, free redistribution) and creative, interpretive, critical or political work that happens to use copyrighted material. And there must be an alternative to unilateral takedowns. The issues aren't just legal, they're practical. History has demonstrated that there's no copyright protection that can't be defeated, no corporate edict that can't be subverted. And given the technological sophistication that permits digital watermarking, there ought to be a way to make sampling of any sort, authorized or not, scaled to suit the filmmakers' means, profitable for the rights holders, and as fully automated as the copyright-infringement-scouring that's currently happening all over the Internet.

(Via the Reading 2.0 list)

Point-Counterpoint: On Digital Book DRM

There is increased interest among trade publishers in pursuing some sort of "interoperable digital rights management" (DRM) for digital ebooks. There are many unlikely allies, who think that achieving a little DRM encourages publishers to move into digital spheres, and gives them breathing room. I think this is a really bad idea, and I wanted to publicly detail a few reasons.

What I've compiled is largely a list of counter-arguments; there are many affirmative defenses for unencumbered content that could be promoted. I've also numbered these paragraphs; on re-reading, they more often than not meld and intertwine as a potlatch of thoughts, and have not taken to my weak organization very well.

In a separate post, my friend and colleague Bill McCoy from Adobe will attempt to establish his own conclusions about whether an ebook DRM standard is a useful compromise, or a fool's errand. (Note 11/24/08: Bill's post is now available here.)

Read more…

College Bookstores to Offer Ebooks through Kiosks

Seven college bookstores will soon offer movies and ebooks through in-store kiosks. From the Chronicle of Higher Education:

Movies will be the first product offered at the kiosks, which are scheduled to appear at seven stores next month. The plan is to add digital textbooks to the kiosks starting next summer, says Charles Schmidt, a spokesman for the association.

A kiosk-based system targeted at college students will struggle to compete against digital options like iTunes and P2P networks, but Ars Technica says movies are the first step in a broader initiative:

... it's part of a plan to get electronic distribution channels up and running in advance of the availability of digital textbook material. If all goes well, the first digital textbooks and supplementary class material will appear there starting next summer. Left unsaid, however, was whether this material would be protected by DRM; it's a safe bet that it will.

"Lost" Builds Community through Book Club and Web Games

Producers of ABC's "Lost" often sneak books into the fabric of episodes so die-hard fans can hunt for clues (or red herrings) in external literary sources. Seeing an opportunity, ABC is launching the official "Lost Book Club" through ABC.com and iTunes. From UPI:

Also available on ABC.com will be a message board to discuss the titles, a synopsis of each book, along with when and how it was referenced in the show, and an introduction by co-creator/executive producer Damon Lindelof and executive producer Carlton Cuse, ABC said.

Two years ago, Hyperion published Bad Twin, a book "written" by one of the passengers on "Lost's" ill-fated flight Oceanic 815 (if you're a fan of the show, you'll recognize the author as the guy who got sucked into the engine moments after 815 crashed).

Response to Bad Twin was tepid, but the universe beyond "Lost" episodes has been successfully mined through a number intricate alternate reality games that reveal clues about the show's secondary mysteries. Speaking as a full-fledged "Lost" junkie myself, I know of a number of folks who spent dozens of hours playing these games.

Book publishers with mythology-laden source material may want to take a note from "Lost," "Harry Potter," "Star Wars" and other series. These franchises create organic affinity communities that thrive on interactivity and story expansion, and they can be fostered through forums, social networks, and real-world meetups at related events. Outside observers and casual viewers may not understand the impulse to dress like Boba Fett or write "Lost" fan fiction, but the ardent enthusiasm of a dedicated community presents opportunities that should not be tossed off.

(Via Publishers Weekly)

Stay Connected
RSS TOC RSS Feeds
 News Posts
 Commentary Posts
 Combined Feed
 New to RSS?
Newsletter Subscribe to the TOC newsletter.
Tarsier Icon Follow TOC on Twitter.
Newsletter Join the TOC Facebook group.
Newsletter Join the TOC LinkedIn group.
TOC Widget Get the TOC Headline Widget.
Search
Tag Cloud