Entries tagged with “games” from Tools of Change for Publishing
News Roundup: B&N Won't Buy Borders, Kindle Roadblocks and Sightings, Pirates Convince Game Developer to Drop DRM
Report: No Borders Bid for Barnes & Noble
It looks like Barnes & Noble won't acquire Borders after all. The Wall Street Journal (subscription required) says B&N is changing course from earlier this year and will not submit a bid for Borders.
Kindle Projections, Roadblocks and Sightings
Theresa Poletti from MarketWatch comments on the relative absence of Kindle sightings, particularly in Silicon Valley:
The biggest problem is the fact that the Kindle is only available online, via the Amazon.com Website. For many consumer electronics products, potential buyers need to touch and feel the device, to pick it up and play with it, before making any kind of purchasing commitment ... (Continue reading)
Pirates Convince Game Developer to Drop DRM
"Why do people pirate my games?"
Game developer Cliff Harris recently posed this question on his blog and the onslaught of responses caught him (and his blog host) by surprise. Harris offers some interesting conclusions, but most notable is this passage on digital rights management (DRM):
People don't like DRM, we knew that, but the extent to which DRM is turning away people who have no other complaints is possibly misunderstood. If you wanted to change ONE thing to get more pirates to buy games, scrapping DRM is it. These gamers are the low hanging fruit of this whole debate.
Harris says his company will no longer use DRM on its games.
Pirates Convince Game Developer to Drop DRM
"Why do people pirate my games?"
Game developer Cliff Harris recently posed this question on his blog and the onslaught of responses caught him (and his blog host) by surprise. Harris offers some interesting conclusions, but most notable is this passage on digital rights management (DRM):
People don't like DRM, we knew that, but the extent to which DRM is turning away people who have no other complaints is possibly misunderstood. If you wanted to change ONE thing to get more pirates to buy games, scrapping DRM is it. These gamers are the low hanging fruit of this whole debate.
Harris says his company will no longer use DRM on its games.
Game Re-creates Lost Oakland Neighborhood
My hat's off to the release of a superb project out of the UC Berkeley Journalism School that re-creates a "lost" and once vibrant neighborhood of Oakland, 7th Street:
There's much more to be done -- developing a curriculum so grade school students can use the game to learn about 7th Street and the blues and jazz scene (we got a small grant to help with this); installing some computers we're buying for the West Oakland Senior Center and the West Oakland Library so folks there can access and play the game; getting older folks and young kids to play the game together as an experiment in cross-generational learning; building out the next phase of the game, in which the player will be challenged to organize the community to stop the projects that destroyed 7th Street, such as BART, the post office, the freeway and the public housing projects; and filling in more of the current game world by adding more characters and places the player can interact with.
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