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Adobe CEO Shantanu Narayen was at RIM's annual BlackBerry developer convention today with some exciting news about the ways that Adobe and RIM are working together to bring great experiences to the BlackBerry. In this entry we'll discuss what the announcement contained and why it's important to you.
Here is a summary for Flash Mobile support and development that I put together from various sources: Flash 10.1: supports mobile features and capabilities. Runs both AS3 and AS2 code. Flash 10.1 will be a browser plugin. Flash 10.1 &...
With all of this talk lately about the Flash Player coming to mobile, I thought I would ask a very simple question. What feature do you use most on your mobile phone? Please take part in this poll.
Adobe has announced that the browser based Flash player 10.1 will soon be running on every major mobile platform (Windows Mobile, Android, Blackberry, Symbian, WebOS) except Apple's iPhone. (See my opinion on Apple here). They also announced that although Apple...
It has been known for quite some time that as part of the open screen project Adobe has been working with chip manufacture ARM on getting the Flash Player onto many devises including mobile and set top boxes.
Mark Anders, Senior Principal Scientist at Adobe, joins us to discuss upcoming versions of Flash Player for mobile devices, the Open Screen Project, Ashton Kutcher's appearance at Adobe's offices, and Adobe's magical rings of power.
As we all know, Flash on mobile devices is nothing new. Flash Lite is on 400+ different mobile device models and 800 million total devices. It's hard to argue with those numbers. However, with the advent of the iPhone, netbooks, and new mobile operating systems such as Google's Android and Palm's WebOS, users are demanding an experience that mirrors the desktop. Others, as in Adobe and the Open Screen Project, want to take that notion a step further, and bring desktop Flash to mobile devices. The SkyFire mobile browser aims to do just that.
With the growing popularity of smart phones like the iPhone and Google’s Android, as well as new players on the market like Palm’s Pre, the idea of having an always-connected general computational device is finally being realized. Today’s smart phones are not only used for making calls, taking pictures, and listening to music; now people are using their phones to do business, build presentations, make quick edits to important files, and even surf the web. Yet contrary to what the commercials would have you believe, few smart phones provide a web experience equivalent even to a netbook.
Most of you (43%) agreed with me that Android would be the first mobile OS to be rocking Flash Player 10. Next we have 18% voting for Windows Mobile and 18% for iPhone. There doesn't appear to be much hope...
This one is merely for fun as I have no knowledge of which mobile OS will be the first to get Flash Player 10. My gut tells me it is probably Android (especially since Adobe had a very early demo...
Funny how the perception of mobile can change almost overnight. In a flurry of announcements from Adobe in the lead up to the annual Mobile World Congress in Barcelona, the worlds of RIA and mobile were placed on a collision course.
With tens of thousands of applications being built for the many different mobile platforms, mobile development is a very hot topic right now. Whether you feel that mobile development is RIA or not, there is no doubt that it is...
For many InsideRIA readers, mobile means iPhone or Android, or perhaps more telling it might mean "no Flash". Even though Flash (Lite) has been on mobile devices for over 8 years now, it hasn't yet become a standard technology like it has on the web. I recently wrote a piece dealing with the apparent failure of a particular flavor of Flash mobile content - the humble mobile wallpaper.
Thought I should write a bit of an introduction to myself and say hi to everyone. As you can see, my name is Dale and I'm grateful to Rich and InsideRIA for inviting me to be a guest blogger here.
Many 'old school' Flash Lite developers will smile reading the title. But few things may help out to look at it in a more positive way! The number of Flash Lite enabled handsets is at 1 billion and by the...
The real problem with mobile development is that you need to learn a new language. Every platform currently has their own unique language for writing applications, and some of them are downright obtuse (I'm talking to you, Objective-C for iPhone.) With the number of mobile devices and mobile internet connections exponentially rising, it was only a number of time before someone made it easier. Enter PhoneGap.
Ciao to everyone, my name is Alessandro Pace, if you want to know more about me here a short bio. My expertise is Flash Lite for mobile phones, been developing mobile content for the past 4 years using this mobile...
With almost 200 voters (as of yesterday morning), in our developers minds, iPhone is the clear winner in the mobile platform. This is not surprising to me as iPhone has been such an overwhelming success and is quickly becoming a...
Mobile is gaining ground in the world of Internet connected applications and this trend is not going to revert any time soon. So, the focus of this week's poll looks at which direction you will go with mobile development. To...
If you've been living under a rock this week, you may not have heard that the first phone using Google's Android platform was released to the public. This is the first significant competitor to the iPhone. Neither the iPhone or Android is the first mobile computing, communications and entertainment appliance; this is a growing space, and undoubtedly the choice of technology and platform will be more of a hot button topic in the years to come.

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