Tagged Entries
Entries matching: flash
Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - URI Manager Utility. In the past I have talked about using RegEx to create a utility for replacing tokens in a string. My uri manager utility follows the same concept but helps you organize all of your URIs in a external file. Not only that but when you request them when, you can customize their values on the fly. Whether you are keeping track of 1 or 100+ URIs this simple utility will help make your life way easier.
Last week, I wrote about the Lazy Loading design pattern. There's not much written about its opposite, Eager Loading, in ActionScript 3. The reason for this is simple–true eager loading can't be done in AS3 itself, it has to be...
Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over 5 Tips for Unit Testing. Unit Testing and Test Driven Development are a hot topics in the Flash community lately, especially on Twitter. A few weeks ago, after realizing how complex my F*CSS library was getting, I decided to go back and write FlexUnit test for the library in a hope to use TDD moving forward.
Wikipedia defines Lazy Loading as "a design pattern commonly used in computer programming to defer initialization of an object until the point at which it is needed." Typically, we do this to make an RIA application more responsive–since we're not...
Mike Downey joins us to discuss the competition between Microsoft Silverlight and Adobe Flash. Prior to working for Microsoft as a Silverlight Evangelist he worked for Adobe for 9 years with the Flash Platform. Joining us on the panel...
I've spent a few years studying the behavioral pattern associated with ubiquity, and I'm surprised at what I've learned along the way. Here right now, I'm going to unload my findings, and it's up to you to keep an open mind about it all and take a deep breath about the subject. Ubiquity is only important to you, the one in the "doing" seat (developing/designing). Ubiquity isn't important as much as the reasons why people will use a given technology in the first place. Ubiquity is simply a scorecard to track whether or not people are choosing NOT to install a plug-in.
Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - Dynamically Creating Classes From XML.
Adobe, a long time player in rich internet applications wants be an active participant on mobile platforms, including the iPhone. Adobe engineers put their minds together and delivered a solution to work around the problem of the iPhone browser's lack of support for Flash. If the iPhone Safari browser will not support the Flash player, let's use the Flash tools to compile a native iPhone application (ipa) which lives directly on the device. This initiative now gives the opportunity for ActionScript developers to develop applications for the wonderful iPhone and iPod Touch devices.
Adobe have spent a lot of cycles / years nudging Apple that Flash should be on the iPhone. Apple have firmly just said no, and despite the answer, Adobe keep expecting them to cave due to public demand. The problem with this logic is that Apple won't give in. Let's break this down into two parts: First, Don't poke the sleeping giant. Secondly, just because it's easy, doesn't mean its successful.
We sat down with Chris Griffith and Kevin Schmidt to discuss the big MAX announcements and give our take on what they mean. Topics covered include: Flash for the iPhone, Flash 10.1 on mobile, TVs, and netbooks.
WOW! Can you believe it?! Adobe MAX Day 1 is complete, and we have seen a ton of new and exciting announcements. It's hard to think we have more to go. Being a die-hard Flash developer, you can guess which...
Adobe MAX 2009 is underway and yesterday during the keynote Adobe announced Flash 10.1 for mobile phones. It's a new runtime with improved performances and memory usage with support for new mobile platforms such as the Palm Web OS and...
Inside RIA's Rich Tretola reports on a treasure trove of links. Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.
Jerry Chabolla, CTO / Co-Founder at Influxis, joins us to talk about, FMS, OSMF, RTMFP, and general awesomeness. We discuss how developers of any level can take advantage of the services FMS provides and how it could be used...
Today, Adobe made the announcement of "Flash Platform Services", a suite a services that enable developers to easily create, scale, and monetize their applications. This includes 3 components: Distribution, Collaboration, and Social.
Advance Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. Each AFT is designed to be quickly digested, usually only taking a few minutes to get up and running, and contains valuable information you can directly apply to your next Flash campaign. In this AFT I will go over - Setting Up The Flash Developer Guerrilla Workflow.
Everywhere you look, Augmented Reality is a hot topic. With MAX a little over a month away, FLAR will be thoroughly covered in at least 4 different sessions. I was offered an incredible opportunity by InsideRIA to speak at...
Welcome back to the series and the concluding article of the exciting facebook series. So far we worked hard to implement features like the front end, administration, loading of YouTube videos etc. In the last article the application came finally to life. We implemented a database that contains 14 levels for the game.
With the release of Flex 4, misconceptions abound regarding Flex, and there has been a general reluctance to build Flex development teams internally. These are that Flex resources are scarce, and that teams need years of experience, must be large, expensive, and comprised of all-stars. However, I've found that with a few exceptions, the opposite is generally true and that nearly any organization can afford to build an effective team. This series of articles intends to debunk mistaken notions and help organizations realize the power and accessibility of this skill set.
Rich Tretola joins us to talk about how InsideRIA works and his sessions at MAX. We also discussed the need for choice in Flex frameworks (read: micro-architectures) and some of Flash Player on mobile devices.



Facebook Application Development
@InsideRIA on Twitter