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Welcome back to the series and the concluding article of the exciting facebook series. So far we worked hard to implement features like the front end, administration, loading of YouTube videos etc. In the last article the application came finally to life. We implemented a database that contains 14 levels for the game.
Welcome back to our exciting series. In the last article, we discussed about the administrative part of the application, where we implemented a background activity to allow every application user to upload their own videos and add mistakes. This time we will work on the front end that will be visible to everyone by default and where the main game play will take place. Before we start with the development, there are important things that need to be considered. First of all, there will be 14 levels to play, 14 levels means 14 video clips, 14 movie snippets.
Last time we talked about how to work with YouTube videos and how to implement those into our app. We worked hard to implement typical features that can be found on most video sites like play, pause, seek etc. As we already know, there is one external library used in our application that allows us to load videos into the swf and manipulate the video using ActionScript 3.0. Now it’s time to actually work on the admin part of the app and the features that allow us and all our application users (players) to add their own videos along with mistakes. This way the application will much more extensible. There are lots of Facebook users who are movie fans and we will give them the ability to contribute.
Welcome back to our series. In the previous article, we discussed the elements that are the necessary building blocks of the application MovieExpert (http://apps.facebook.com/movieexpert/). We created the main swf, we created the invite screen, we worked hard to make the invite screen actually work on our iFrame. Now that we have all those details done, we can move on and concentrate entirely on the application in the swf file. We know that the invite screen on facebook appears only when the use installs the application, the next time he logs in, he will be redirected directly to http://apps.facebook.com/movieexpert/.
Welcome back! Finally we will work on a real world application that will go live. The application that we will be creating will be named “Movie Expert”. One reason why I chose it is because I am an avid Movie fan and I will have lots of motivation to work on it in detail. The other reason is because it is really a sample that has the potential to utilize the facebook actionscript 3 library the proper way.
Sending gifts and items are one of the favorite actions among the millions of facebook users. Friends send items to friends, "buy" gifts, "sell" virtual items etc. Honestly I am not engaged in this activity a lot on facebook, but the number of people willing to send virtual gifts, buy virtual goods is shockingly high! So this article might be underestimated on the first sight, but because I am aware of the trend of sending and receiving gifts, it is worth writing a complete article that covers the trend in actionscript. The number of possible implementations for this component is really countless and in this article we will be able to show only few of them.
Welcome back to the series. In the previous articles we discussed topics like publishing of news, sending notifications to specific friends etc. The articles covered topics that are not only bound to the user interface in the facebook application development. This time, we are going to play around with the already existing (but complex) MultiFriend component. The component from the article 11 was quite good, but it really had the potential to be a kick ass component for facebook. There were things I wanted to implement, but was not able to because the whole article covered the basic construction of the component.
In the 5th article we will deal with Adobes new Facebook ActionScript 3.0 library. It is a brand new product and it is still in beta, but it looks promising. In fact, it has beed there for quite some time and was original developed by Jason Christ. This time Adobe decided to support it and add features. The way the library works differs from the methods from the previous articles because it is completely based on ActionScript and does not use a PHP middle layer. In this article we will explore the library briefly and examine the basic features to get us started. The goal of this article is to create a simple swf file that will connect to facebook.
In the previous article we discussed how to set up the framework for PHP, FB API and Flash. We did a lot of work to make this happen. We tested the framework only with very simple methods that made calls to the FB API and databases. In this article we are going to extend the sample to implement all necessary calls to the api. We will try to find the most important and needed fb api methods and teak them for usage in Flash. All the hard work will be accompanied by a sample that will make the whole article more interesting. We will create a small photo album viewer that will let you send notifications of type "I like this" for every photo to your friends. This sample will be more interesting.
Following good software engineering principles and following the goal to make flash based facebook applications easier to develop there are well known technologies to utilize. So far we have been introduced to the basics of Flash - Facebook API communication. In the second article we discussed the various methods to embed swfs into the facebook canvas. Equipped with that knowledge, we can make a good step forward. In software engineering, experts say that we should develop applications “close to the problem”.
Following the first article where we introduced the basic usage of Flash with PHP and Facebook, we are here in the second article to discuss all about the correct embedding of swf's into the facebook canvas. There are a lot of ways of how to do that and everyone of it has its pros and cons. We will discuss this in in detail in this article. Every step will be accompanied by a sample where we will demonstrate the pros and cons.
As we all know life is much more colorful with friends, Facebook it's the best example on the internet for this case. It's even more colorful when you can use the Facebook API to create applications on that platform. Using Flash, PHP and the FB API we can utilize ActionScript OOP features to make the applications perform better then with standard FBML. I'm not trying to say here that FBML is bad, no, this series will try to teach how to implement the existing knowledge of Flash into the Facebook application platform.
The application FindMee on Facebook is a nice example of how ActionScript 3.0 can be used together with Google Maps API for Flash on Facebook to create simple but useful applications. The application itself can be used by travelers to...



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