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My last few posts on the Flash/Flex/ActionScript drawing API gave me a few ideas... Everyone always says how it reminds them of old-school programming in BASIC or Pascal. I decided to make it easier for anyone to play with the drawing API, without having to compile any programs for themselves. I call this the "Drawing API Explorer". Using the drawing API explorer application, you don't have to override updateDisplayList or anything. All of the hard work is done.
Here's fun little AcitonScript-only project that takes advantage of some of the concepts I've discussed recently. This is a great project for learning the drawing API, experimenting with Flash & math-based drawing, learning ActionScript-only projects, or seeing object caching in action. This application itself doesn't have a lot of business value, but its a great example to teach these principles so that you can use them in your own applications.





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