Even though stateful skins are simple to understand, they are not well documented and there are a few quirks both of stateful skins and of how some of the components work that meant that the concept is easier said than done. So maybe by joining me on my journey you can benefit from the simplicity and power without hitting all of the headaches. Instead of a full-blown tutorial, I thought I'd share a few concepts about how I approached the problem of creating a stateful skin and what I learned in the process.
F*CSS - CSS support for AS3 F*CSS is a new library I have been working on to help fill in the gaps in AS 3's CSS support. This began in my Flash Camo Framework's PropertySheet system and is now evolving...
Last time I talked about CSS on this blog, I got a lot of feedback, and let me tell you, I'm all about the attention, so I thought I'd give my take on the CSS vs. tables debate. I've...
Flash Camo (for short) is a graphics framework that allows AS 3 applications to be easily skinned from pngs, jpgs, or gifs. The framework is broken down into 3 core areas: Decals, the CSS Parser, and the CamoDisplay. These systems can be used individually or combined to fit your needs. When used together they form a powerful set of tools to help skin and style any Flash application. With Camo's modular approach, you can use as little or as much of the framework as you want. The entire framework is under 40k.
I was a bit nervous about telling my coworkers about the fact I'm doing this blog. After all, I'm under NDA and my inspiration for these posts usually comes from things that happen on the job. I try to keep...
I've always has a Platonic relationship with CSS. You know, the kind where you see the shadows on the wall and you try to infer what is casting it. Lately, I've been forced to use CSS more and more,...
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