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I've spent a few years studying the behavioral pattern associated with ubiquity, and I'm surprised at what I've learned along the way. Here right now, I'm going to unload my findings, and it's up to you to keep an open mind about it all and take a deep breath about the subject. Ubiquity is only important to you, the one in the "doing" seat (developing/designing). Ubiquity isn't important as much as the reasons why people will use a given technology in the first place. Ubiquity is simply a scorecard to track whether or not people are choosing NOT to install a plug-in.
In an interesting move Tuesday, Google released the "Chrome Frame", a plug-in that will allow you to run Google Chrome inside of Internet Explorer. This allows you to take advantage of HTML5 elements (including Canvas), and the V8 JavaScript engine, from within IE.
In this first mini part series, I'm going to be giving my two cents on ChromeOS and what it means for developers, end-users, and Google itself. To give you a clear view of my opinions, other then the Official Google Blog, i have not read or participated in any of the other discussion on ChromeOS.
Google recently released http://www.chromeexperiments.com/. It's a collection of Javascript-based experiments designed to show off the speed of the Google Chrome browser.
Google chose to launch its Chrome browser with a comic book about the browser, among other things. In this entry I talk about the book itself, its value as a piece of information design, and a little about the book's author, renown comic book artist Scott McCloud.
It's been all over the blog world today... Google's chrome. Well, it is finally out, and it can be downloaded here.
Google is going to release its own open source web browser called, Google Chrome.

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