Digital Media | Spotlight: Photography | Inside Aperture | Blogs
Using Dodge and Burn in Aperture v2.1
The first plugin for Aperture was released in the v2.1 update last week. Apple developed it to augment the regular adjustment tools. To access it go to Images > Edit With and choose Dodge and Burn.
IMHO, that’s not the best name for this plugin since it encompasses far more than just dodging and burning. In fact, it has tools to Dodge (Lighten), Burn (Darken), Saturate, Desaturate, Sharpen, Blur, Add Contrast, and Fade (decrease contrast.) What’s unique about these tools, at least in terms of what we’ve had available before in Aperture, is that you can apply them to specific parts of the image that you define with a brush. In other words, for those familiar with Photoshop and layer masks, you can apply an adjustment and limit where it is applied similar to what you can do with a layer mask. That’s huge!
The Dodge and Burn Plugin differs from the Adjustment Panel tools in that after you hit Save, the changes are applied to the pixels. (All adjustments that you make within the Adjustment Panel are non destructive and can be undone or modified at any time.) When you use the Dodge & Burn plugin - or any of the plugins that should be available shortly, Aperture converts your raw file to a TIFF and that’s what opens in the plug-in interface. While you’re in the interface you can alternate among the various tools and apply them selectively as you wish. Use the eraser to undo an effect, and the feather (next to the eraser) to fade the edges of the effect. The brush, the eraser and the feather all have size sliders, softness sliders (to control the discreteness of the edges of the effect) and strength sliders to enable full control over not only where an effect is visible, but also how it blends into the rest of the image. It’s possible to Saturate one area, Desaturate another, add contrast over part of the area and return to the first changes and modify them right up until you press Save.
Once you hit Save the changes are applied and the image updates in Aperture. Even if you immediately choose Image >Edit With >Dodge and Burn, you can’t undo any of the changes you made. If you press Cancel, none of the changes will be applied and the converted version of the file will disappear.
In this image of an old abandoned house, I saturated the salt box and door handles to draw attention to them and added some contrast to the white door to emphasize the rough texture. I also Burned the corners slightly to help draw your eye inwards. Although you can use the Vignette tool to give a similar effect, you can control the placement more precisely using the Dodge and Burn controls. (Click the image to see a larger version.)
I’m excited about the plugin possibilities now that the door has been opened and look forward to seeing what comes along soon. There will be numerous other software companies providing plugins for Aperture in addition to those that were named in the initial release. For example, Imagenomic has plans to offer Noiseware - which is my personal favorite noise reduction program.

Hello Ellen,
the new plug-in architecture for Aperture is potentially exciting, but for a mobile user the fact that each RAW with a localized edit will have a ~20MB companion is way less attractive. I consider this as being an internal round-tripping instead to go to another app.
I hope the commercial plug-ins in preparation will avoid this.
Did you heard about todays announcement from Adobe? They announced today Lightroom2 with localized editing, but done right. All in small instructions. This is the first time I feel they have something much better thought out...
Just have the blues...
Best
Bernt
Hi Ellen:
I appreciate your wonderful articles on Aperture and I too feel that the plug-in architecture is a bonus but, I also must say that round-tripping within Aperture and creating Tiff's for localized editing is counter-productive. I'm very surprised that Apple didn't stick to their guns and hold fast with their non-destructive efforts! If I want to round-trip and create large Tiff or PSD files I have PS3 the mega program.
Steve.
Opening up Aperture for plug ins is good, but I have to agree with Steve and Bernt above. If you have to do an in-house round tripping each time you need to apply a plug in effect to a picture, the HD will soon be full. Is it not possible to apply the non-destructive technic also for plug-ins?
Aldrin
I agree with the above too. I have PS3 if I want to do round trip editing. And with PS3 I can create layer masks, smart filters and objects etc. - all of which are non-destructive. I use PSD as my External File format. To be honest, PS3 is faster too.
I wholeheartedly agree with the above comments. Adobe is going in the right direction on this, and cannot understand why Apple has implemented localized edits as an internal roundtrip that creates a huge tiff file. I might as well use Photoshop to round trip...
I'm also extremely disappointed that the upcoming Noise Ninja plugin will also operate on a Tiff file (I've read that the API can access the RAW data, but maybe this is not the case?). Bibble Pro's implementation uses Noise Ninja in a non-destructive manner, why can't Aperture?
As good as Aperture 2.1 is, I end up really wondering whether I should move to Lightroom since they are sticking with the non-destructive paradigm even on localized edits. I cannot see Apple changing its plugin API now that it's been released to developers.
-paul
At first I thought "wow" what a feature but reading through the comments above I see that there is a huge problem in wasting space in "roundtripping" (I like this verb)
In my opinion (as a non PS2/3 user) I think that this kind of plug-in architecture is made for people like me who'd like to edit "all in one place" seamlessly.
Another thing, that comes up my mind is if apple would have opened aperture to developers to follow the internal "apply the delta settings stored in the db" principle it would be much more complicated to write an plug-in instead of simply using stdin as input (the TIF) and stdout as return (the result) to grep and store images in the aperture-lib/db.
I completely agree that ultimately I'd like to see the Dodge and Burn functionality as an integral part of the Aperture interface. However that doesn't diminish its usefulness as is. You don't need to make targeted/selective/masked adjustments to all your images, nor will you need to use any of the plugins on all your images. So while using the plugin definitely increases storage demands, it is still a huge step towards making Aperture a stand alone program where you won't need to also have Photoshop unless you do some major creative work with composites, etc.
My experience has been that its faster to use the Dodge and Burn plugin than go to Photoshop CS3.There's less time spent opening PS and in the saving process.
Also realize that what Adobe announced today is a beta - a fully and reliably functioning version of Lightroom 2 is likely to be months away. Beta releases are betas because they are full of bugs that need to be ironed out. Apple uses a different philosophy with its releases - rather than tease you with what's coming but not working quite right, it waits until most of the bugs have been removed and then releases the products. Different styles for different companies ...
Ellen
Note that when I said "integral part of the interface," I meant as part of the Adjustment panel that will work nondestructively.
Ellen
Since Apple has added its fab retouch tool to Aperture 2, we know Apple knows how to make non-destructive localised edits within the raw's sidecar file. From a drive space perspective this is much more efficient and fits Aperture's heritage for non-destructive editing.
Perhaps over time the dodge/burn/sharpen/fuzz/etc destructive plug-in gets new bricks of their own within the main adjustment panel.
Really interested in seeing 3-4 major plug-ins and how they use the raw and save their changes.....
"... However that doesn't diminish its usefulness as is."
I disagree. I think it *does* diminish its usefulness. your average user would use this feature 10x more if it were part of the non-destructive adjustment brick.
As a "roundtripping" plugin, I'm pretty sure 90% of A2 users think twice before launching the D&B tool. Apple is definitely saving the user from a trip to Pshop, but it's an added step (some would say unnecessary).
It's obvious that the plugin api is going to bring some much needed functionality to Aperture. For the D&B tool (especially as it relates to LR2's non-destructive version), we're all left with our hands in the air, wondering exactly what functionality does the tool provide that couldn't have been done as a non-destructive adjustment brick.
Maybe this is a topic Joe Schorr could broach in a future episode of the Inside Aperture podcast.
I'd love to hear what Joe would have to say about the potential of future plug-ins making their edits in a non-destructive fashion. I was all excited about Dodge and Burn until I realized how it worked and that it created the extra TIFF. Now if I'm going to bother creating another copy of my photo I might as well use Photoshop CS3 for the adjustments.
If LR really does come out with a method for non-destructive localized edits, that will not bode well for Aperture...